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Problem "Top"


Mbtdaa

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Posted

hi

whats the problem

function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListClear ( GridListTOP ) 
   guiSetProperty( GridListTOP, "Disabled", "true" ) 
   rank =  guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   name =  guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   money = guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   kills = guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   deaths =  guiGridListAddColumn(GridListTOP, "Deaths", 0.2) 
   aRow = guiGridListAddRow( GridListTOP ) 
   aRoww = guiGridListAddRow( GridListTOP ) 
   aRowww = guiGridListAddRow( GridListTOP ) 
   aRowwww = guiGridListAddRow( GridListTOP ) 
   aRowwwww = guiGridListAddRow( GridListTOP ) 
   guiGridListSetItemColor ( GridListTOP, aRow,rank, 0-0-255 ) 
   guiGridListSetItemColor ( GridListTOP, aRoww,name , 255-255-0 ) 
   guiGridListSetItemColor ( GridListTOP, aRoww,money , 127-255-0 ) 
   guiGridListSetItemColor ( GridListTOP, aRowww,kills , 255-0-0 ) 
   guiGridListSetItemColor ( GridListTOP, aRowwww,deaths , 250, 154, 255 ) 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true ) 
        end 
    end 
)     
  
  
 function createPlayerList ( ) 
      if ( name ) then 
        for id, player in ipairs ( getElementsByType ( "player" ) ) do 
          local r, g, b = getPlayerNametagColor ( player ) 
          guiGridListSetItemText ( GridListTOP, aRoww, name, color (getPlayerName ( player )), false, false ) 
          guiGridListSetItemColor ( GridListTOP, aRoww, name, r, g, b ) 
       end 
     end 
  end 
addEventHandler ( "onClientResourceStart", resourceRoot, createPlayerList ) 
      
    function color ( name ) 
    return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name 
    end 
    
    
setElementData( localPlayer, "Kills", 0 ) 
setElementData( localPlayer, "Deaths", 0 ) 
  
addEventHandler ( "onClientPlayerWasted", root, 
    function ( killer ) 
        if ( killer and killer ~= source ) then 
            local k = getElementData ( killer, "Kills" ) or 0 
            setElementData ( killer, "Kills", ( k + 1 ) ) 
        end 
        local d = getElementData ( source, "Deaths" ) or 0 
        setElementData ( source, "Deaths", ( d + 1 ) ) 
        U ( ) 
    end 
) 
  
function U( ) 
local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        if ( players [ i ] )then 
        guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false )   
        guiGridListSetItemText (GridListTOP, aRowwwww, 1,tonumber(v.Money_), false, false) 
        guiGridListSetItemText( GridListTOP, aRowww, 1, tostring( players [ i ].kills ), false, false ) 
        guiGridListSetItemText( GridListTOP, aRowwww, 1, getElementData ( players [ i ].element, 'Deaths' ), false, false )         
     end 
   end 
end 
  
 function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 

Posted

Yes, as Twerky said you'll need to post the errors. Also, I took a look at your code and I saw you have

guiGridListSetItemColor ( GridListTOP, aRow,rank, 0-0-255 ) 

but it should be

guiGridListSetItemColor ( GridListTOP, aRow,rank, 0, 0, 255) 

If you change them, it might solve the problem, try it, if it still won't work, use /debugscript 3 and post the error(s).

Posted

i edit the cod

  function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiSetProperty( GridListTOP, "Disabled", "true" ) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.2) 
  
  
     
function U( ) 
guiGridListClear( GridListTOP ) 
local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        local aRow = guiGridListAddRow( GridListTOP ) 
        if ( players [ i ] )then 
            guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
            guiGridListSetItemText( GridListTOP, aRow, 2, getPlayerName ( players [ i ].element ), false, false ) 
            guiGridListSetItemText( GridListTOP, aRow, 3, tostring( players [ i ].kills ), false, false ) 
            guiGridListSetItemText( GridListTOP, aRow, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true )  
        end 
    end 
)      
  
  

server

addEventHandler( "onPlayerQuit" ,root, function(   ) 
        local accP = getPlayerAccount( source ) 
          if ( accP and not isGuestAccount( accP ) ) then 
             local Deaths = tonumber( getElementData( source, "Deaths" ) ) or 0 
             local Kills = tonumber ( getElementData( source, "Kills" ) ) or 0 
             setAccountData(accP, "PlayerDeaths", Deaths ) 
             setAccountData(accP, "PlayerKills", Kills ) 
        end 
end ) 
  
addEventHandler( "onPlayerLogin", root, function( _,acc ) 
   local DataDeaths = getAccountData(acc, "PlayerDeaths" ) 
   local DataKills = getAccountData(acc, "PlayerKills" ) 
     if ( DataDeaths and DataKills ) then 
         setElementData( source, "Deaths", DataDeaths ) 
         setElementData( source, "Kills", DataKills ) 
       end 
end ) 

no problem in debugscript

and i have iQuestion how can i set color off kill red and deaths yalow and money green and name blue

thx,

Posted
guiGridListSetItemColor 

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted (edited)
guiGridListSetItemColor 

thx dude

but i have 1 row how can i do that

and

pleasefix the top for me <3

Edited by Guest
  • Moderators
Posted
if ( players [ i ] )then 
    guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 1, , ,  ) 
     
    guiGridListSetItemText( GridListTOP, aRow, 2, getPlayerName ( players [ i ].element ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 2, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 3, tostring( players [ i ].kills ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 3, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 4, , ,  ) 
end 

But replace ', , ' by the values of the color you want ( 255, 0, 0 means full red)

The rEvolution is coming ...

Posted
if ( players [ i ] )then 
    guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 1, , ,  ) 
     
    guiGridListSetItemText( GridListTOP, aRow, 2, getPlayerName ( players [ i ].element ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 2, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 3, tostring( players [ i ].kills ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 3, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 4, , ,  ) 
end 

But replace ', , ' by the values of the color you want ( 255, 0, 0 means full red)

same problem

guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.2) 
  
    function U( ) 
       guiGridListClear( GridListTOP ) 
       local players = getPlayersSortByKills ( ) 
        for i = 1, 30 do 
        local aRow = guiGridListAddRow( GridListTOP ) 
        local aRoww = guiGridListAddRow( GridListTOP ) 
        local aRowww = guiGridListAddRow( GridListTOP ) 
        local aRowwww = guiGridListAddRow( GridListTOP ) 
        if ( players [ i ] )then 
        guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
        guiGridListSetItemColor( GridListTOP, aRow, 1, 0, 0, 255 )   
        guiGridListSetItemText( GridListTOP, aRoww, 2, getPlayerName ( players [ i ].element ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRoww, 2, 255, 255, 0 ) 
        guiGridListSetItemText( GridListTOP, aRowww, 3, tostring( players [ i ].kills ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowww, 3, 255, 0, 0 )  
        guiGridListSetItemText( GridListTOP, aRowwww, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowwww, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true )  
        end 
    end 
)      
  
  

Posted

What is the problem?

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted

Are you sure there are no errors? they won't show in the server console, you must be ingame and do /debugscript 3.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Are you sure there are no errors? they won't show in the server console, you must be ingame and do /debugscript 3.

yes i'm sure

no errors

Posted

Post the complete script.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
Post the complete script.
  function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.1) 
     
   function U( ) 
       guiGridListClear( GridListTOP ) 
       local aRow = guiGridListAddRow( GridListTOP ) 
       local aRoww = guiGridListAddRow( GridListTOP ) 
       local aRowww = guiGridListAddRow( GridListTOP ) 
       local aRowwww = guiGridListAddRow( GridListTOP ) 
       local players = getPlayersSortByKills ( ) 
        for i = 1, 30 do 
        if ( players [ i ] )then 
        guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
        guiGridListSetItemColor( GridListTOP, aRow, 1, 0, 0, 255 )   
        guiGridListSetItemText( GridListTOP, aRoww, 2, getPlayerName ( players [ i ].element ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRoww, 2, 255, 255, 0 ) 
        guiGridListSetItemText( GridListTOP, aRowww, 3, tostring( players [ i ].kills ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowww, 3, 255, 0, 0 )  
        guiGridListSetItemText( GridListTOP, aRowwww, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowwww, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true )  
        end 
    end 
)      
  
  

server

addEventHandler( "onPlayerLogout" ,root, function(   ) 
        local accP = getPlayerAccount( source ) 
          if ( accP and not isGuestAccount( accP ) ) then 
             local Deaths = tonumber( getElementData( source, "Deaths" ) ) or 0 
             local Kills = tonumber ( getElementData( source, "Kills" ) ) or 0 
             setAccountData(accP, "PlayerDeaths", Deaths ) 
             setAccountData(accP, "PlayerKills", Kills ) 
        end 
end ) 
  
addEventHandler( "onPlayerLogin", root, function( _,acc ) 
   local DataDeaths = getAccountData(acc, "PlayerDeaths" ) 
   local DataKills = getAccountData(acc, "PlayerKills" ) 
     if ( DataDeaths and DataKills ) then 
         setElementData( source, "Deaths", DataDeaths ) 
         setElementData( source, "Kills", DataKills ) 
       end 
end ) 

Posted
function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.1) 
    
function U ( ) 
    guiGridListClear ( GridListTOP ) 
    local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        if ( players [ i ] )then 
            local row = guiGridListAddRow ( GridListTOP ) 
            guiGridListSetItemText( GridListTOP, row, 1, i ..'-', false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 1, 0, 0, 255 )   
            guiGridListSetItemText( GridListTOP, row, 2, getPlayerName ( players [ i ].element ), false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 2, 255, 255, 0 ) 
            guiGridListSetItemText( GridListTOP, row, 3, tostring ( players [ i ].kills ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 3, 255, 0, 0 ) 
            guiGridListSetItemText ( GridListTOP, row, 4, tostring ( players [ i ].deaths ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
                deaths = getElementData ( player, "Deaths" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true ) 
            U ( ) 
        end 
    end 
) 

Problems:

1: You weren't executing "U" function, which is what adds the players to list.

2: You were adding wrong the rows.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

Posted
function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.1) 
    
function U ( ) 
    guiGridListClear ( GridListTOP ) 
    local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        if ( players [ i ] )then 
            local row = guiGridListAddRow ( GridListTOP ) 
            guiGridListSetItemText( GridListTOP, row, 1, i ..'-', false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 1, 0, 0, 255 )   
            guiGridListSetItemText( GridListTOP, row, 2, getPlayerName ( players [ i ].element ), false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 2, 255, 255, 0 ) 
            guiGridListSetItemText( GridListTOP, row, 3, tostring ( players [ i ].kills ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 3, 255, 0, 0 ) 
            guiGridListSetItemText ( GridListTOP, row, 4, tostring ( players [ i ].deaths ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
                deaths = getElementData ( player, "Deaths" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true ) 
            U ( ) 
        end 
    end 
) 

Problems:

1: You weren't executing "U" function, which is what adds the players to list.

2: You were adding wrong the rows.

thx it's working but

can i set a font to row ?

Posted

You can't change the grid list text font.

San Andreas Utopia RPG (SAUR) Owner & Developer.

560x95_FFFFFF_FF9900_000000_000000.png

Education is the most powerful weapon which you can use to change the world.

  • Moderators
Posted
You can't change the grid list text font.

ok solid the top don't refresh .

You said it was working ! Stop breaking the code and ask for help again.

If you mean't auto-update, then use a setTimer to call U function every 2 secs when the "top" is visible.

The rEvolution is coming ...

Posted
You can't change the grid list text font.

ok solid the top don't refresh .

You said it was working ! Stop breaking the code and ask for help again.

If you mean't auto-update, then use a setTimer to call U function every 2 secs when the "top" is visible.

i I just open the top and see it i did not focus

sorry #

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