Jacobob14 Posted March 8, 2014 Posted March 8, 2014 as I can make the visión Night is not removed when the player aims with a gun function nightvision() lTeam = getPlayerTeam(localPlayer) if (lTeam and getTeamName(lTeam) == "Team") then if (getCameraGoggleEffect() == "normal") then setCameraGoggleEffect("nightvision") elseif (getCameraGoggleEffect() == "nightvision") then setCameraGoggleEffect("normal") end end end addEventHandler("onClientResourceStart", resourceRoot, nightvision )
Saml1er Posted March 8, 2014 Posted March 8, 2014 as I can make the visión Night is not removed when the player aims with a gun function nightvision() lTeam = getPlayerTeam(localPlayer) if (lTeam and getTeamName(lTeam) == "Team") then if (getCameraGoggleEffect() == "normal") then setCameraGoggleEffect("nightvision") elseif (getCameraGoggleEffect() == "nightvision") then setCameraGoggleEffect("normal") end end end addEventHandler("onClientResourceStart", resourceRoot, nightvision ) function nightvision ( target ) if getElementType ( target ) == "player" then lTeam = getPlayerTeam(localPlayer) if (lTeam and getTeamName(lTeam) == "Team") then if (getCameraGoggleEffect() == "normal") then setCameraGoggleEffect("nightvision") elseif (getCameraGoggleEffect() == "nightvision") then setCameraGoggleEffect("normal") end end end end addEventHandler ( "onClientPlayerTarget", getRootElement(), nightvision) You mean this??
Jacobob14 Posted March 8, 2014 Author Posted March 8, 2014 I mean when the player press right click Night visión is removed as I can avoid removing Night Visión
Hell-Mate Posted March 8, 2014 Posted March 8, 2014 use onPlayerTarget instead of onClientResourceStart ..
Saml1er Posted March 8, 2014 Posted March 8, 2014 I mean when the player press right click Night visión is removed as I can avoid removing Night Visión function nightvision ( target ) if getElementType ( target ) == "player" then lTeam = getPlayerTeam(localPlayer) if (lTeam and getTeamName(lTeam) == "Team") then if (getCameraGoggleEffect() == "normal") then setCameraGoggleEffect("nightvision") elseif (getCameraGoggleEffect() == "nightvision") then setCameraGoggleEffect("normal") end end end end addEventHandler ( "onClientPlayerTarget", getRootElement(), nightvision) Then this should work. Test it.
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