Jacobob14 Posted March 7, 2014 Share Posted March 7, 2014 what compiler compile all code leaving something like this http://prntscr.com/2yoz87 Link to comment
Karuzo Posted March 7, 2014 Share Posted March 7, 2014 Or if the files were client sided , just use cache="false" so they will be deleted after the ydisconnect. Link to comment
Jacobob14 Posted March 7, 2014 Author Share Posted March 7, 2014 but the player must download the script every time enter the server Link to comment
Karuzo Posted March 7, 2014 Share Posted March 7, 2014 Yeah but that's the safiest way. Link to comment
Ab-47 Posted March 7, 2014 Share Posted March 7, 2014 Yeah but that's the safiest way. What if the player idle's in the server whilst opening up the downloaded resources directory and takes the code directly? Link to comment
denny199 Posted March 7, 2014 Share Posted March 7, 2014 Yeah but that's the safiest way. What if the player idle's in the server whilst opening up the downloaded resources directory and takes the code directly? It doesn't store the files on the hard drive, it's caching the data in the players RAM, exactly what loadstring does. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now