Jump to content

2 resources using the same thing


Recommended Posts

Hey, i have one car dealer script and an car respawn script, but it uses the same script...

Su38dco.png

Respawn Script (explode.lua)

function respawnExplodedVehicle() 
    setTimer(respawnVehicle, 20000, 1, source) 
end 
addEventHandler("onVehicleExplode", getRootElement(), respawnExplodedVehicle) 

Car shop script (server.lua)

carShopMarker = createMarker (2133.59,-1149.29, 23.3, "cylinder", 3, 255, 0, 0, 127) 
carShopMarker2 = createMarker (562, -1270, 16, "cylinder", 2, 255, 0, 0, 127) 
carShopMarker3 = createMarker (-1954,299,34,"cylinder",2,255,0,0,127) 
carShopMarker4 = createMarker (-1663,1208,6,"cylinder",2,255,0,0,127) 
carShopMarker5 = createMarker (1946,2068,10,"cylinder",2,255,0,0,127) 
createBlipAttachedTo(carShopMarker,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker2,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker3,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker4,55,2,0,255,0,0,0,200) 
createBlipAttachedTo(carShopMarker5,55,2,0,255,0,0,0,200) 
  
addEvent ("viewGUI", true) 
function markerHit (hitPlayer, matchingDimension) 
  if (source == carShopMarker) or (source == carShopMarker2) or (source == carShopMarker3) or (source == carShopMarker4) or (source == carShopMarker5) then 
    triggerClientEvent ("viewGUI", hitPlayer) 
  end 
end 
addEventHandler ("onMarkerHit", getRootElement(), markerHit) 
  
addEvent ("carShopCarBuy", true) 
addEventHandler ("carShopCarBuy", getRootElement(),  
function(id, cost, name) 
  if (getPlayerMoney (source) >= tonumber(cost)) then 
    outputChatBox ("Bought a " .. name, source, 255, 0, 0, false) 
    outputChatBox ("ID: " .. id, source, 255, 0, 0, false) 
    outputChatBox ("Cost: " .. cost, source, 255, 0, 0, false) 
    takePlayerMoney (source, tonumber (cost)) 
    setAccountData (getPlayerAccount (source), "funmodev2-car", tonumber(id)) 
    setAccountData (getPlayerAccount (source), "funmodev2-paintjob", 3) 
    setAccountData (getPlayerAccount (source), "funmodev2-carupg", 0) 
  else 
    outputChatBox ("You are too poor!", source, 255, 0, 0, false) 
  end 
end) 
  
  
addEvent ("carSpawn", true) 
addEvent ("carDestroy", true) 
  
  
function carSpawn () 
  if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then 
    if (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) and (getElementType(getElementData (source, "hisCar")) == "vehicle") then 
      setElementVelocity (getElementData (source, "hisCar"), 0,0,0) 
      local x,y,z = getElementPosition (source) 
      setVehicleRotation (getElementData (source, "hisCar"), 0, 0, 0) 
      setElementPosition (getElementData (source, "hisCar"), x+2,y,z +1) 
      outputChatBox ("Car spawned.", source, 255, 0, 0) 
    elseif not (getElementData (source, "hisCar")) then 
      local accountData = getAccountData (getPlayerAccount (source), "funmodev2-car") 
      if (accountData) then 
        carID = getAccountData (getPlayerAccount (source), "funmodev2-car") 
        x,y,z = getElementPosition (source) 
        vehicle = createVehicle (carID, x +2, y, z +1) 
        setElementID (vehicle, getAccountName (getPlayerAccount(source))) 
        setElementData (source, "hisCar", vehicle) 
        outputChatBox ("Car spawned.", source, 255, 0, 0) 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carupg")) then 
          local upgrades = nil 
          local upgrades = {} 
          local upgrades = getAccountData (getPlayerAccount(source), "funmodev2-carupg") 
          for i,v in ipairs (upgrades) do 
            addVehicleUpgrade (vehicle, v) 
          end 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-paintjob")) then 
          local paintjob = getAccountData (getPlayerAccount(source), "funmodev2-paintjob") 
          setVehiclePaintjob (vehicle, paintjob) 
        end 
        if (getAccountData (getPlayerAccount(source), "funmodev2-carcolor1")) and (getAccountData (getPlayerAccount(source), "funmodev2-carcolor2")) then 
          local c1 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor1") 
          local c2 = getAccountData (getPlayerAccount(source), "funmodev2-carcolor2") 
          setVehicleColor (vehicle, c1,c2,0,0) 
        end 
      else 
        outputChatBox ("You haven't got a car.", source, 255, 0, 0) 
      end 
    else 
      outputChatBox ("You're already in a car!", source, 255, 0, 0) 
    end 
  end 
end 
addEventHandler ("carSpawn", getRootElement(), carSpawn) 
  
function carDestroy ()  
  if  not (isGuestAccount (getPlayerAccount (source))) then 
    if (isPedInVehicle (source)) then 
      if (getElementID(getPedOccupiedVehicle(source)) == getAccountName (getPlayerAccount(source))) then 
        setElementHealth (getElementData (source, "hisCar"), 0) 
        destroyElement (getPedOccupiedVehicle (source)) 
        removeElementData (source, "hisCar") 
        outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      else 
        outputChatBox ("This not your car!", source, 255, 0, 0) 
      end 
    elseif (not (isPedInVehicle (source))) and (getElementData (source, "hisCar")) and (getElementData (source, "hisCar") ~= nil) then 
      car=getElementData(source, "hisCar") 
      destroyElement(car) 
      outputChatBox ("Car Destroyed.", source, 255, 0, 0) 
      removeElementData (source, "hisCar") 
    end 
  end 
end 
addEventHandler ("carDestroy", getRootElement(), carDestroy) 
  
function engineSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleEngineState (veh) == true) then 
      setVehicleEngineState (veh, false) 
      outputChatBox ("Vehicle shutted down.", source, 255, 0, 0) 
    elseif (getVehicleEngineState (veh) == false) then 
      setVehicleEngineState (veh, true) 
      outputChatBox ("Vehicle started.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("engenieSwitch",true) 
addEventHandler("engenieSwitch",getRootElement(),engineSwitch) 
  
function lightsSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if (getVehicleOverrideLights(veh) ~= 2) then 
      setVehicleOverrideLights(veh, 2) 
      outputChatBox ("Vehicle lights turned on.", source, 255, 0, 0) 
    elseif (getVehicleOverrideLights(veh) ~= 1) then 
      setVehicleOverrideLights(veh, 1) 
      outputChatBox ("Vehicle lights turned off.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lightsSwitch",true) 
addEventHandler("lightsSwitch",getRootElement(),lightsSwitch) 
  
function lockSwitch () 
  if (isPedInVehicle (source)) then 
    local veh = getPedOccupiedVehicle (source) 
    if not (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, true) 
      setVehicleDoorsUndamageable (veh, true) 
      setVehicleDoorState (veh, 0, 0) 
      setVehicleDoorState (veh, 1, 0) 
      setVehicleDoorState (veh, 2, 0) 
      setVehicleDoorState (veh, 3, 0)  
      outputChatBox ("Vehicle locked.", source, 255, 0, 0) 
    elseif (isVehicleLocked (veh)) then 
      setVehicleLocked (veh, false) 
      setVehicleDoorsUndamageable (veh, false) 
      outputChatBox ("Vehicle unlocked.", source, 255, 0, 0) 
    end 
  else 
    outputChatBox ("You aren't in a vehicle!", source, 255, 0, 0) 
  end 
end 
addEvent("lockSwitch",true) 
addEventHandler("lockSwitch",getRootElement(),lockSwitch ) 
  
addEventHandler ("onVehicleStartEnter", getRootElement(),  
function(player, seat, jacked, door) 
  if (isVehicleLocked (source) == true) then 
    local mannetjeNaam = getAccountName (getPlayerAccount (player)) 
    local autoNaam = getElementID (source) 
    if (mannetjeNaam == autoNaam) then 
      setVehicleLocked (source, false) 
      outputChatBox ("Vehicle unlocked!", player, 255, 0, 0, false) 
    end 
  end 
end) 
  
  
addEventHandler ("onVehicleExplode", getRootElement(),  
function() 
  local theOwner = getAccountName (getPlayerAccount(getPlayerFromName (getElementID (source)))) 
  if (theOwner) then 
    removeElementData (theOwner, "hisCar") 
  end 
end) 
  
addEventHandler ("onPlayerQuit", getRootElement(),  
function(quitType, reason, responsibleElement) 
  if (getElementData (source, "hisCar")) then 
    blowVehicle (getElementData (source, "hisCar")) 
    removeElementData (source, "hisCar") 
  end 
end) 
  
addEventHandler( "onResourceStop", getResourceRootElement( getThisResource() ), 
    function () 
        for i,v in ipairs (getElementsByType ("player")) do 
            if (getElementData (v, "hisCar")) then 
                setElementHealth (getElementData (v, "hisCar"), 0) 
                removeElementData (v, "hisCar") 
            end 
        end 
    end 
) 
  
function destroyOnExplode () 
    setTimer (destroyElement, 2500, 1, source) 
end 
addEventHandler ("onVehicleExplode", getRootElement(), destroyOnExplode) 
  
  

To park a vehicle in car shop script the car need to be destroyed but the respawn script wants to respawn this vehicle...

How can i fix this?

Link to comment

This should eliminate the 'bad element pointer' error:

addEventHandler('onVehicleExplode', getRootElement(), 
    function() 
        setTimer( 
            function(theVehicle) 
                if(isElement(theVehicle)) then 
                    respawnVehicle(theVehicle) 
                end 
            end, 
        20000, 1, source) 
    end 
) 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...