CodyLewis Posted March 3, 2014 Share Posted March 3, 2014 (edited) Ive got a team saver working but I cant get the stat and skin saver working Heres the scripts -- I got skin saver working but I cant change skin and on join it doesnt set skin only when you die --SkinSaver-- function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getPedSkin ( source ) setAccountData ( playeraccount, "skin", playerskin ) end end function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin" ) if ( playerskin ) then setPedSkin ( source, playerskin ) end end end function onPlayerSpawn ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin" ) if ( playerskin ) then setPedSkin ( source, playerskin ) end end end function onPlayerWasted ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getPedSkin ( source ) setAccountData ( playeraccount, "skin", playerskin ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn ) addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted ) --stat saver-- function onPlayerQuit ( ) local account = getPlayerAccount ( source ) then if ( playeraccount ) then local playerstats = getPlayerStats ( source ) setAccountData ( playeraccount, "stats", playerskin ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getAccountData ( playeraccount, "stats" ) if ( playerstats ) then setPlayerStats ( source, playerstats ) end end end addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) function onPlayerSpawn ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getAccountData ( playeraccount, "stats" ) if ( playerstats ) then setPlayerStats ( source, playerstats ) end end end addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn ) function onPlayerWasted ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getPlayerStats ( source ) setAccountData ( playeraccount, "stats", playerstats ) end end addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted ) Edited March 4, 2014 by Guest Link to comment
CodyLewis Posted March 3, 2014 Author Share Posted March 3, 2014 Can Some One Please Help Me Out with this? And Could some one help me with a gun saver. - People are complaining that their stats guns and skins are disapering every time they leave can some one please help Link to comment
Hell-Mate Posted March 4, 2014 Share Posted March 4, 2014 to save things you have to use SQL Link to comment
CodyLewis Posted March 4, 2014 Author Share Posted March 4, 2014 How would I set it up for SQL Link to comment
Castillo Posted March 4, 2014 Share Posted March 4, 2014 Forget what the above user said, account data can do the job as well. Do you get any error in the debugscript ( /debugscript 3 in chat )? Link to comment
glowdemon1 Posted March 4, 2014 Share Posted March 4, 2014 setPedSkin is deprecated use setElementModel instead Link to comment
Spajk Posted March 4, 2014 Share Posted March 4, 2014 Also, there's no function named "getPlayerStats". Link to comment
CodyLewis Posted March 4, 2014 Author Share Posted March 4, 2014 I'll check debug script 3 Link to comment
CodyLewis Posted March 6, 2014 Author Share Posted March 6, 2014 Debugscript 3 says nothing about the savers Link to comment
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