CodyLewis Posted March 3, 2014 Posted March 3, 2014 (edited) Ive got a team saver working but I cant get the stat and skin saver working Heres the scripts -- I got skin saver working but I cant change skin and on join it doesnt set skin only when you die --SkinSaver-- function onPlayerQuit ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getPedSkin ( source ) setAccountData ( playeraccount, "skin", playerskin ) end end function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin" ) if ( playerskin ) then setPedSkin ( source, playerskin ) end end end function onPlayerSpawn ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getAccountData ( playeraccount, "skin" ) if ( playerskin ) then setPedSkin ( source, playerskin ) end end end function onPlayerWasted ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerskin = getPedSkin ( source ) setAccountData ( playeraccount, "skin", playerskin ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn ) addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted ) --stat saver-- function onPlayerQuit ( ) local account = getPlayerAccount ( source ) then if ( playeraccount ) then local playerstats = getPlayerStats ( source ) setAccountData ( playeraccount, "stats", playerskin ) end end addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) function onPlayerJoin ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getAccountData ( playeraccount, "stats" ) if ( playerstats ) then setPlayerStats ( source, playerstats ) end end end addEventHandler ( "onPlayerJoin", getRootElement ( ), onPlayerJoin ) function onPlayerSpawn ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getAccountData ( playeraccount, "stats" ) if ( playerstats ) then setPlayerStats ( source, playerstats ) end end end addEventHandler ( "onPlayerSpawn", getRootElement ( ), onPlayerSpawn ) function onPlayerWasted ( ) local playeraccount = getPlayerAccount ( source ) if ( playeraccount ) then local playerstats = getPlayerStats ( source ) setAccountData ( playeraccount, "stats", playerstats ) end end addEventHandler ( "onPlayerWasted", getRootElement ( ), onPlayerWasted ) Edited March 4, 2014 by Guest
CodyLewis Posted March 3, 2014 Author Posted March 3, 2014 Can Some One Please Help Me Out with this? And Could some one help me with a gun saver. - People are complaining that their stats guns and skins are disapering every time they leave can some one please help
Castillo Posted March 4, 2014 Posted March 4, 2014 Forget what the above user said, account data can do the job as well. Do you get any error in the debugscript ( /debugscript 3 in chat )?
glowdemon1 Posted March 4, 2014 Posted March 4, 2014 setPedSkin is deprecated use setElementModel instead
CodyLewis Posted March 6, 2014 Author Posted March 6, 2014 Debugscript 3 says nothing about the savers
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