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help shooter arena


Death

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hello I'm creating an arena shooter and the script makes the car shoot the first time he enters the arena. Problem is when the player leaves the arena and back to her car does not shoot more = / please help me

client

local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 100, 100 ) 
local hillRadar = createRadarArea ( -2183.5678710938, 705.67950439453, 100, -100, 0, 255, 0, 175 ) 
  
function hill_Enter ( thePlayer, matchingDimension ) 
                if (getElementType(thePlayer) == "vehicle") then 
                outputChatBox( getPlayerName(thePlayer) .. " Entrou na Zona Fun Seu Carro Pode Atirar Agora!", thePlayer, 255, 255, 109 ) 
                setRadarAreaFlashing ( hillRadar, true ) 
        end 
end 
addEventHandler ( "onColShapeHit", hillArea, hill_Enter ) 
  
 function hill_Exit ( thePlayer, matchingDimension ) 
        vehicles = getElementsByType("vehicle") 
        bindTrigger = 0 
                 
        end 
  
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) 
  
  
cLP = getLocalPlayer() 
screenWidth, screenHeight = guiGetScreenSize() 
  
function cRStest() 
    setTimer(resourcesCheck, 10000, 1) 
end 
addEventHandler("onClientResourceStart", getRootElement(), cRStest) 
  
function resourcesCheck() 
    if check=="hillRadar" then return 
    else 
        setRadioChannel(0) 
        setTimer(cbinds, 1000, 1) 
        textToggle=0 
        check="hillRadar" 
    end 
end 
  
function cRS() 
    if check=="hillRadar" then return 
    else 
        setRadioChannel(0) 
        setTimer(cbinds, 3333, 1) 
        textToggle=0 
        check="hillRadar" 
    end 
end 
addEventHandler("onColShapeHit", hillArea, cRS) 
  
function markers(player) 
    if isPedInVehicle(player) then 
        local vehicle = getPedOccupiedVehicle(player) 
        fixVehicle(vehicle) 
    end 
end 
addEventHandler("onClientMarkerHit", getResourceRootElement(getThisResource()), markers) 
  
function cbinds() 
    local keys1 = getBoundKeys("vehicle_fire") 
    local keys2 = getBoundKeys("vehicle_secondary_fire") 
    if keys1 then 
        for keyName, state in pairs(keys1) do 
            bindKey(keyName, "down", cdoshoot) 
        end 
        bindKey("F", "down", cdoshoot) 
        cbindsText = "- Press F or the button you use to fire to shoot rockets!\n- You can shoot once every 3 seconds.\n- good luck and have fun!." 
    end 
    if keys2 then 
        for keyName, state in pairs(keys2) do 
            bindKey(keyName, "down", cdoshoot) 
        end 
    end 
    if (not keys1) and (not keys2) then 
        bindKey("F", "down", cdoshoot) 
        bindKey("lctrl", "down", cdoshoot) 
        bindKey("rctrl", "down", cdoshoot) 
        cbindsText = "- Press F or CTRL to shoot rockets!\n- You can shoot once every 3 seconds." 
    end 
    theVehicle = getPedOccupiedVehicle(cLP) 
    allowShoots() 
    bindKey("X", "down", toggleText) 
    outputChatBox("Seu carro atira", 255, 255, 255, true) 
end 
  
function toggleText() 
    if textToggle==0 then 
        addEventHandler("onClientRender", getRootElement(), bindsText) 
        textToggle=1 
    elseif textToggle==1 then 
        removeEventHandler("onClientRender", getRootElement(), bindsText) 
        textToggle=0 
    end 
end 
  
function allowShoots() 
    bindTrigger = 1 
end 
  
function cdoshoot() 
    if bindTrigger == 1 then 
        if not isPlayerDead(cLP) then 
            bindTrigger = 0 
            local x,y,z = getElementPosition(theVehicle) 
            local rX,rY,rZ = getVehicleRotation(theVehicle) 
            local x = x+8*math.cos(math.rad(rZ+100)) 
            local y = y+8*math.sin(math.rad(rZ+100)) 
            createProjectile(theVehicle, 19, x, y, z, 1.0, nil) 
            local x,y,z = getElementPosition(theVehicle) 
            local rX,rY,rZ = getVehicleRotation(theVehicle) 
            local x = x+8*math.cos(math.rad(rZ+80)) 
            local y = y+8*math.sin(math.rad(rZ+80)) 
            createProjectile(theVehicle, 19, x, y, z, 1.0, nil) 
            setTimer(allowShoots, 3000, 1) 
        end 
    end 
end 
  
function bindsText() 
    dxDrawText(cbindsText, screenWidth/15, screenHeight/2.5, screenWidth, screenHeight, tocolor(0, 255, 110, 255), 2, "^ReLoco#") 
end 

server

local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 100, 100 ) 
local hillRadar = createRadarArea ( -2183.5678710938, 705.67950439453, 100, -100, 0, 255, 0, 175 ) 
  
function hill_Exit ( thePlayer, matchingDimension ) 
        vehicles = getElementsByType("vehicle") 
        for i,v in ipairs(vehicles) do 
        destroyElement(v) 
        if (getElementType(thePlayer) == "vehicle") then 
                if isPedDead ( thePlayer ) ~= true then 
                        outputChatBox ( getPlayerName(thePlayer) .. " Saiu da Zona Fun Seu Carro Não Pode Atirar Mais!", thePlayer, 255, 255, 109 ) 
                        setRadarAreaFlashing ( hillRadar, false ) 
                end 
        end 
end 
end 
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) 

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I changed the code and still does not work

help me

local hillArea = createColRectangle ( -2171.0678710938, 678.17950439453, 100, 100 ) 
local hillRadar = createRadarArea ( -2183.5678710938, 705.67950439453, 100, -100, 0, 255, 0, 175 ) 
  
function entrou () 
    setTimer(cbinds, 3333, 1) 
end 
addEventHandler ( "onColShapeHit", hillArea, entrou ) 
  
 function hill_Exit ( thePlayer, matchingDimension ) 
end 
     
addEventHandler ( "onColShapeLeave", hillArea, hill_Exit ) 
  
  
cLP = getLocalPlayer() 
screenWidth, screenHeight = guiGetScreenSize() 
  
function cRStest() 
    setTimer(resourcesCheck, 10000, 1) 
end 
addEventHandler("onClientResourceStart", getRootElement(), cRStest) 
  
function resourcesCheck() 
    if check=="hillRadar" then return 
    else 
        setRadioChannel(0) 
        setTimer(cbinds, 1000, 1) 
        textToggle=0 
        check="hillRadar" 
    end 
end 
  
function cRS() 
    if check=="hillRadar" then return 
    else 
        setRadioChannel(0) 
        setTimer(cbinds, 3333, 1) 
        textToggle=0 
        check="hillRadar" 
    end 
end 
addEventHandler("onColShapeHit", hillArea, cRS) 
  
  
function cbinds() 
    local keys1 = getBoundKeys("vehicle_fire") 
    local keys2 = getBoundKeys("vehicle_secondary_fire") 
    if keys1 then 
        for keyName, state in pairs(keys1) do 
            bindKey(keyName, "down", cdoshoot) 
        end 
        bindKey("F", "down", cdoshoot) 
        cbindsText = "- Press F or the button you use to fire to shoot rockets!\n- You can shoot once every 3 seconds.\n- good luck and have fun!." 
    end 
    if keys2 then 
        for keyName, state in pairs(keys2) do 
            bindKey(keyName, "down", cdoshoot) 
        end 
    end 
    if (not keys1) and (not keys2) then 
        bindKey("F", "down", cdoshoot) 
        bindKey("lctrl", "down", cdoshoot) 
        bindKey("rctrl", "down", cdoshoot) 
        cbindsText = "- Press F or CTRL to shoot rockets!\n- You can shoot once every 3 seconds." 
    end 
    theVehicle = getPedOccupiedVehicle(cLP) 
    allowShoots() 
    bindKey("X", "down", toggleText) 
    outputChatBox("Seu carro atira", 255, 255, 255, true) 
end 
  
function toggleText() 
    if textToggle==0 then 
        addEventHandler("onClientRender", getRootElement(), bindsText) 
        textToggle=1 
    elseif textToggle==1 then 
        removeEventHandler("onClientRender", getRootElement(), bindsText) 
        textToggle=0 
    end 
end 
  
function allowShoots() 
    bindTrigger = 1 
end 
  
function cdoshoot() 
    if bindTrigger == 1 then 
        if not isPlayerDead(cLP) then 
            bindTrigger = 0 
            local x,y,z = getElementPosition(theVehicle) 
            local rX,rY,rZ = getVehicleRotation(theVehicle) 
            local x = x+8*math.cos(math.rad(rZ+100)) 
            local y = y+8*math.sin(math.rad(rZ+100)) 
            createProjectile(theVehicle, 19, x, y, z, 1.0, nil) 
            local x,y,z = getElementPosition(theVehicle) 
            local rX,rY,rZ = getVehicleRotation(theVehicle) 
            local x = x+8*math.cos(math.rad(rZ+80)) 
            local y = y+8*math.sin(math.rad(rZ+80)) 
            createProjectile(theVehicle, 19, x, y, z, 1.0, nil) 
            setTimer(allowShoots, 3000, 1) 
        end 
    end 
end 
  
function bindsText() 
    dxDrawText(cbindsText, screenWidth/15, screenHeight/2.5, screenWidth, screenHeight, tocolor(0, 255, 110, 255), 2, "^ReLoco#") 
end 

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