SkullBreaker Posted February 28, 2014 Share Posted February 28, 2014 Hi guys! I would like a GUI which pop-ups when you hit a marker, and then you can choose a few different vehicles. So far I got this: local marker = createMarker( 688.8, -1344.7, 12, "cylinder", 2, 0, 0, 255, 255 ) function spawnENF ( hitElement, matchingDimension ) if ( getElementType ( hitElement ) == "player" ) then if ( not isPedInVehicle ( hitElement ) ) then local x, y, z = getElementPosition ( hitElement ) local ENF = createVehicle ( 427, x, y, z + 1, 0, 0, 180 ) warpPedIntoVehicle ( hitElement, ENF ) else outputChatBox ( "You already got a vehicle!" ) end end end addEventHandler ( "onMarkerHit", marker, spawnENF ) (This will only spawn one enforcer....) Link to comment
WhoAmI Posted February 28, 2014 Share Posted February 28, 2014 triggerClientEvent, and GUI functions. Link to comment
SkullBreaker Posted February 28, 2014 Author Share Posted February 28, 2014 Well, great, I suck at GUI Link to comment
Karuzo Posted February 28, 2014 Share Posted February 28, 2014 This should help you https://wiki.multitheftauto.com/wiki/In ... ng_the_GUI Link to comment
WhoAmI Posted February 28, 2014 Share Posted February 28, 2014 And resource guieditor - you can download it from coumminty.mtasa.com. Link to comment
Mr_Moose Posted March 1, 2014 Share Posted March 1, 2014 This may help you as well, a complete resource for vehicle spawn from gui on marker hit, open source and fully customizabled. If you want to use it or just copy the code part you need is up to you but it's a good option at least. https://community.multitheftauto.com/index.php?p=resources&s=details&id=8338 Link to comment
SkullBreaker Posted March 2, 2014 Author Share Posted March 2, 2014 Wow.... This was what I was looking for, huge thanks man! Link to comment
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