Wei Posted February 25, 2014 Share Posted February 25, 2014 For some reason event is not added clientside, I checked meta and stuff everything is fine. I am starting to lose my mind with this script ... - server function addPlayerAchievement(player, achievement) if (getElementData(player, "loggedin")) then if (doesAchievementExsist(achievement)) then if (not doesPlayerHaveAchievement(player, achievement)) then triggerClientEvent(player, "Achievements.drawAchievement", player, achievement) end end end end - client function drawAchievement(achievement) outputChatBox(achievement) end addEvent("Achievements.drawAchievement", true) addEventHandler("Achievements.drawAchievement", root, drawAchievement) Link to comment
Castillo Posted February 25, 2014 Share Posted February 25, 2014 When are you using the function "addPlayerAchievement"? Link to comment
Wei Posted February 25, 2014 Author Share Posted February 25, 2014 at the bottom of the script like addPlayerAchievement(getPlayerFromName("Wei."), "Macola debela") Link to comment
Castillo Posted February 25, 2014 Share Posted February 25, 2014 That's the problem, the client side doesn't load at the same time as the server side, make it a command and you'll see how it works. Link to comment
Wei Posted February 25, 2014 Author Share Posted February 25, 2014 Thanks, it's working now! Link to comment
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