Controlled Posted February 21, 2014 Share Posted February 21, 2014 When we add a .map to our server we get some weird issues. We add it, restart the resource and then its fine. But when someone else reconnects to the server, they get weird collisions on the map all over the place. The only way to fix it is to restart that resource again. But when you reconnect the issue starts again. I'm not sure if I am missing something or what. Thanks Link to comment
Bonsai Posted February 21, 2014 Share Posted February 21, 2014 What do u mean by add a .map? Link to comment
Controlled Posted February 21, 2014 Author Share Posted February 21, 2014 "editor_main"> "object (bighangar1_SFx) (4)" interior="0" alpha="255" doublesided="false" model="3816" scale="1" dimension="0" posX="1686.599609375" posY="-2662.5" posZ="21.10000038147" rotX="0" rotY="0" rotZ="179.99450683594"> "object (arhang_LAS) (1)" interior="0" alpha="255" doublesided="false" model="3629" scale="1" dimension="0" posX="1890.8000488281" posY="-2659.6999511719" posZ="19.200000762939" rotX="0" rotY="0" rotZ="0"> Like that and then in the Meta: "airport.map" dimension="0"> Link to comment
Bonsai Posted February 21, 2014 Share Posted February 21, 2014 You add that to a normal resource? So you have one resource with all map files in it? Sorry, I think I still don't understand this.. Link to comment
Controlled Posted February 21, 2014 Author Share Posted February 21, 2014 Yes... Its a resource with all the custom maps in it. Have you ever loaded custom mapping to a server? lol Link to comment
Bonsai Posted February 21, 2014 Share Posted February 21, 2014 I think I got what you are doing there now. I'm not into this kinda whatever it is called. So about your problem, what do you mean by collisions? Since no one else replied yet this doesn't seem to be clear. Link to comment
Controlled Posted February 21, 2014 Author Share Posted February 21, 2014 Collisions is when a Element can run into a object, or walk through it. The collisions are set to true which they shouldnt be. When I restart the resource while I'm online then the collisions get fixed but after reconnecting they are all set to true. Link to comment
Bonsai Posted February 21, 2014 Share Posted February 21, 2014 Hmm, so you want the collisions to be off? True would make them be enabled. Newer maps have a collision attribute in their map files. Maybe some server side function attached to resource start event is modifying something. This would only affect you while you are on the server. Link to comment
Controlled Posted February 21, 2014 Author Share Posted February 21, 2014 I'm not sure how to fix this Link to comment
Controlled Posted February 21, 2014 Author Share Posted February 21, 2014 Bump I guess Link to comment
Moderators Citizen Posted February 21, 2014 Moderators Share Posted February 21, 2014 Your problem is still not clear at all. That's why no one can suggest fixes. We just understood there are problems with collisions but that's not enough. Link to comment
Controlled Posted February 22, 2014 Author Share Posted February 22, 2014 This thread is here, if you do not understand you can ask questions. Simply saying "We don't understand" is not helping anyone. What do you not understand, so I can explain it to you? Link to comment
Moderators Citizen Posted February 22, 2014 Moderators Share Posted February 22, 2014 As far I know, you only can explicitly disable the collisions from the script. You just shown us your map file. (I finally understood you want to turn off the collisions for some objects and it only works when you restart the resource. If you just connect, the collisions are still on for that same objects.) Link to comment
Controlled Posted February 22, 2014 Author Share Posted February 22, 2014 The thing is, I'm not using a script. I'm just doing what I showed you above with the Meta file.. Link to comment
Moderators Citizen Posted February 22, 2014 Moderators Share Posted February 22, 2014 Then none of the collisions can be turned off, I don't even understand how the collisions are turned off after a restart ... Link to comment
Bonsai Posted February 22, 2014 Share Posted February 22, 2014 As I said, newer maps have a collisions attribute. If you don't use any scripts (don't think so), that has to be the problem. Link to comment
Controlled Posted February 22, 2014 Author Share Posted February 22, 2014 Alright, Thanks Bonsai and Citizen. I will see what I can do, I know this was a unusual question/problem Link to comment
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