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Possible to setTimer for eventHandler?


FuriouZ

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Hello again!

So, i have question that is possible to setTimer for eventHandler?

Well, i wan't to do that the player doesn't spawn immediately if he gets killed, there will be some timer like 5 seconds and then player spawns again. Yeah, i am not good at explaining :shock:

Here's something wrong, i don't really know how to do it

Debug says Bad adgument @ getPlayerTeam line 115

and Bad argument @ addEventHandler [Expected function at argument 3, got lua-timer]

(Widhout timer everything works fine)

--Server side

addEventHandler( "onPlayerWasted", getRootElement(), 
setTimer( 
function() 
    local gPlayerTeam = getPlayerTeam(source) --Line 115 
    local gFreeroam = getTeamFromName("Freeroam Arena") 
    local gStuntage = getTeamFromName("Stuntage Arena") 
    local gHay = getTeamFromName("Hay Arena") 
if gPlayerTeam and gFreeroam and gPlayerTeam == gFreeroam then 
fadeCameraEffect() 
    local freeroamX, freeroamY, freeroamZ, freeroamRot = unpack(freeroamSpawns[math.random(#freeroamSpawns)]) 
    spawnPlayer(source, freeroamX, freeroamY, freeroamZ, freeroamRot) 
-- 
-- 
elseif gPlayerTeam and gStuntage and gPlayerTeam == gStuntage then 
fadeCameraEffect() 
    local stuntageX, stuntageY, stuntageZ = unpack(stuntageSpawns[math.random(#stuntageSpawns)]) 
    spawnPlayer(source, stuntageX, stuntageY, stuntageZ) 
-- 
-- 
elseif gPlayerTeam and gHay and gPlayerTeam == gHay then 
fadeCameraEffect() 
    spawnPlayer(source, 6.75989, -3.06701, 3.11719, 0) 
-- 
-- 
end 
end, 1000, 1)) 

Edited by Guest
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addEventHandler ( "onPlayerWasted", getRootElement(), 
    function ( ) 
        setTimer ( 
            function ( player ) 
                if ( not isElement ( player ) ) then     
                    return 
                end 
  
                local gPlayerTeam = getPlayerTeam ( player ) --Line 115 
                local gFreeroam = getTeamFromName ( "Freeroam Arena" ) 
                local gStuntage = getTeamFromName ( "Stuntage Arena" ) 
                local gHay = getTeamFromName ( "Hay Arena" ) 
                if ( gPlayerTeam and gFreeroam and gPlayerTeam == gFreeroam ) then 
                    fadeCameraEffect ( ) 
                    local freeroamX, freeroamY, freeroamZ, freeroamRot = unpack ( freeroamSpawns [ math.random ( #freeroamSpawns ) ] ) 
                    spawnPlayer ( player, freeroamX, freeroamY, freeroamZ, freeroamRot ) 
                elseif ( gPlayerTeam and gStuntage and gPlayerTeam == gStuntage ) then 
                    fadeCameraEffect ( ) 
                    local stuntageX, stuntageY, stuntageZ = unpack ( stuntageSpawns [ math.random ( #stuntageSpawns ) ] ) 
                    spawnPlayer ( player, stuntageX, stuntageY, stuntageZ ) 
                elseif ( gPlayerTeam and gHay and gPlayerTeam == gHay ) then 
                    fadeCameraEffect ( ) 
                    spawnPlayer ( player, 6.75989, -3.06701, 3.11719, 0 ) 
                end 
            end 
            ,5000, 1, source 
        ) 
    end 
) 

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