JesusAliso Posted February 13, 2014 Share Posted February 13, 2014 Buenas, me preguntaba como cambiar las texturas de "vehicle1", osea que solo se le cambian a ese vehículo... Gracias. vehicle1 = createVehicle( 487, 1528.5908203125, -1687.7060546875, 5.7829313278198, 0, 0, -90 ) function auto( player, seat, jacked ) if ( source == vehicle1 ) then local account = getPlayerAccount( player ) local accountName = ( account and getAccountName ( account ) or "" ) if not( accountName == "prueba" ) then setVehicleHandling ( vehicle1, property, value ) cancelEvent() end end end addEventHandler ( "onVehicleStartEnter", getRootElement(), auto ) setVehicleDamageProof(vehicle1, true) Link to comment
Allavaz Posted February 13, 2014 Share Posted February 13, 2014 Hola, se hacen con Shaders, pero no se exactamente cómo. Link to comment
Alexs Posted February 13, 2014 Share Posted February 13, 2014 Puedes utilizar 'engineApplyShaderToWorldTexture'. Link to comment
BorderLine Posted February 13, 2014 Share Posted February 13, 2014 que texturas exactamente quieres cambiar? Link to comment
JesusAliso Posted February 13, 2014 Author Share Posted February 13, 2014 "txd y dff" Link to comment
Alexs Posted February 13, 2014 Share Posted February 13, 2014 "txd y dff" No puedes reemplazar el modelo (.DFF) a un solo elemento. Link to comment
JesusAliso Posted February 13, 2014 Author Share Posted February 13, 2014 Ah, bueno entonces esta aquí llego el Topic. Por que quería hacer 1 vehículo totalmente editado para 1 persona.. Link to comment
Recommended Posts