JesusAliso Posted February 13, 2014 Posted February 13, 2014 Buenas, me preguntaba como cambiar las texturas de "vehicle1", osea que solo se le cambian a ese vehículo... Gracias. vehicle1 = createVehicle( 487, 1528.5908203125, -1687.7060546875, 5.7829313278198, 0, 0, -90 ) function auto( player, seat, jacked ) if ( source == vehicle1 ) then local account = getPlayerAccount( player ) local accountName = ( account and getAccountName ( account ) or "" ) if not( accountName == "prueba" ) then setVehicleHandling ( vehicle1, property, value ) cancelEvent() end end end addEventHandler ( "onVehicleStartEnter", getRootElement(), auto ) setVehicleDamageProof(vehicle1, true)
Allavaz Posted February 13, 2014 Posted February 13, 2014 Hola, se hacen con Shaders, pero no se exactamente cómo.
Alexs Posted February 13, 2014 Posted February 13, 2014 Puedes utilizar 'engineApplyShaderToWorldTexture'. Developer @ MYVAL
BorderLine Posted February 13, 2014 Posted February 13, 2014 que texturas exactamente quieres cambiar? Actual Nick: [XGN]BorderLine Actual Clan: XLatino Actual Status: Staff, Mod Level 1 (BOSS)Yakuza - [vS]Yakuza - [sXE]Yakuza - [uG]Yakuza - [FTLS]Racing - [XGN]Borderline
Alexs Posted February 13, 2014 Posted February 13, 2014 "txd y dff" No puedes reemplazar el modelo (.DFF) a un solo elemento. Developer @ MYVAL
JesusAliso Posted February 13, 2014 Author Posted February 13, 2014 Ah, bueno entonces esta aquí llego el Topic. Por que quería hacer 1 vehículo totalmente editado para 1 persona..
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