Gallagher Posted February 12, 2014 Posted February 12, 2014 (edited) function weapons() triggerServerEvent ( "ClientHaveLevel", getLocalPlayer() ) --opens a panel end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), weapons)--make the panel open when the player spawn then, I want the panel open after 15 seconds the player spawn Edited February 12, 2014 by Guest
Castillo Posted February 12, 2014 Posted February 12, 2014 setTimer ( triggerServerEvent, 15000, 1, "ClientHaveLevel", getLocalPlayer() ) --active weapons Is that what you mean?
Gallagher Posted February 12, 2014 Author Posted February 12, 2014 setTimer ( triggerServerEvent, 15000, 1, "ClientHaveLevel", getLocalPlayer() ) --active weapons Is that what you mean? function weapons() triggerServerEvent ( "ClientHaveLevel", getLocalPlayer() ) --opens a panel end addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), weapons)--make the panel open when the player spawn
Castillo Posted February 12, 2014 Posted February 12, 2014 That's what my code will do, it'll trigger that event 15 seconds after the player spawned.
Gallagher Posted February 12, 2014 Author Posted February 12, 2014 That's what my code will do, it'll trigger that event 15 seconds after the player spawned. Thanks, I will test.
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