abdalbaset Posted February 12, 2014 Share Posted February 12, 2014 I want make when's player hit the colsp ped start shoting him I made it like that but my problem that I don't know what to put in client function Client colsp1=createColSphere ( 2493.623, -1668.179, 13.343, 15 ) addEvent( "onPedControl", true ) addEventHandler( "onPedControl", root, function( ) setPedControlState( source, "fire", true ) end ) function colh(player) ---------what to put here? end addEventHandler("onColShapeHit",colsp1,colh) Server addEventHandler( "onResourceStart", resourceRoot, function( ) local ped = createPed( 191, 2493.623, -1668.179, 13.343, 90 ) setTimer( function( ped ) if ( not isElement( ped ) ) then return end giveWeapon( ped, 27, 9999, true ) triggerClientEvent( root, "onPedControl", ped ) triggerClientEvent( root, "onColShapeHit", ped ) end, 100, 1, ped ) end ) Link to comment
Anubhav Posted February 12, 2014 Share Posted February 12, 2014 I Will give you server. function colh(player) setPedOnFire(ped,true) end addEventHandler("onColShapeHit",colsp1,colh) Link to comment
myonlake Posted February 12, 2014 Share Posted February 12, 2014 I Will give you server. function colh(player) setPedOnFire(ped,true) end addEventHandler("onColShapeHit",colsp1,colh) That code doesn't make any sense. Please, stop. Link to comment
abdalbaset Posted February 12, 2014 Author Share Posted February 12, 2014 I Will give you server. function colh(player) setPedOnFire(ped,true) end addEventHandler("onColShapeHit",colsp1,colh) That code doesn't make any sense. Please, stop. So what Im going to do? Link to comment
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