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boss nemesis


Jacobob14

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someone gives me an idea for nemesis at one blow

send players flying forgive my bad English :(

function Nemesisbymanawydan ()   
       nemesi = exports [ "slothBot" ]:spawnBot ( 1079.5283203125, 1064.6181640625, 10.8359375, 90,  math.random ( 300, 303 ), 0, 0, Nemesis, 0,         "hunting", true ) 
      setElementModel ( nemesi, 107 ) 
      outputChatBox ("#0000Ff|ALERT|#c0c0c0 Se Detecto Un Nemesis en las Vegas !!",getRootElement(), 255, 255, 255, true ) 
BlipNemesis = createBlipAttachedTo ( nemesi, 23 ) 
      attachElements ( baz, nemesi, 0.2, 0.1, 0.5, 0, 90, 0 ) 
      triggerClientEvent ( "nsound", root )     
      setElementData(nemesi, "nemesis",true) 
if nemesi then 
 exports.extra_health:setElementExtraHealth ( nemesi, 800 ) 
         end 
end 
setTimer(Nemesisbymanawydan,1000,1) 
  
addEvent("onBotWasted",true) 
addEventHandler("onBotWasted",getRootElement(), 
function (killer) 
if (source == nemesi) then 
givePlayerMoney(killer,math.random(4000,5000)) 
outputChatBox ( getPlayerName ( killer ) .. " #888888Acabo con un Nemesis gana #ACFA58 $ 5.000 !!",getRootElement(), 255, 255, 255, true ) 
 exports.exp_system:addPlayerEXP ( killer, 600 ) 
destroyElement(BlipNemesis) 
-- respawn 
setTimer(Nemesisbymanawydan, 300000 , 1 ) -- 60000 = 1 min 
end 
end) 

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Your code is very, very messy. How are we supposed to help you if your code is hard to read?

What is your question again? Do you want ideas for nemesis? Well, you can always head over to another board (this one is used for helping people correct their scripts etc) and someone may have a good idea for you.

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