Jacobob14 Posted February 9, 2014 Share Posted February 9, 2014 as can I do that you can not kill those who come to the area forgive my bad English safecol = createColCuboid ( 2236.296875, 418.8427734375, 6.4655957221985, 60, 60, 60 ) safeZoneRadar = createRadarArea ( 2236.296875, 418.8427734375, 200, 200, 0, 187, 255, 155 ) setElementData (safeZoneRadar, "zombieProof", true) Link to comment
Anubhav Posted February 9, 2014 Share Posted February 9, 2014 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( hitPlayer ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You entered the Safe Zone..", hitPlayer, 0, 255, 0) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You left the safe area.", hitPlayer, 255, 0, 0) end addEventHandler( "onColShapeLeave", safecol, leaveZone ) Link to comment
Jacobob14 Posted February 10, 2014 Author Share Posted February 10, 2014 safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( hitPlayer ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You entered the Safe Zone..", hitPlayer, 0, 255, 0) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) outputChatBox("You left the safe area.", hitPlayer, 255, 0, 0) end addEventHandler( "onColShapeLeave", safecol, leaveZone ) I does not work Link to comment
myonlake Posted February 10, 2014 Share Posted February 10, 2014 Because the code doesn't make any sense, really. Try the following code. Server-side local safecol = createColCuboid( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) setElementData( safecol, "zombieProof", true ) local safeZoneRadar = createRadarArea( 95.974617004395, 1751.3895263672, 255, 255, 255, 255, 255 ) setElementData( safeZoneRadar, "zombieProof", true ) addEventHandler( "onColShapeHit", root, function( hitElement, matchingDimension ) if ( getElementType( hitElement ) == "player" ) and ( matchingDimension ) and ( getElementData( source, "zombieProof" ) ) then setElementData( hitElement, "player:safezone", true ) outputChatBox( "You entered the safe area.", hitElement, 0, 255, 0, false ) end end ) addEventHandler( "onColShapeLeave", root, function( leaveElement, matchingDimension ) if ( getElementType( leaveElement ) == "player" ) and ( matchingDimension ) and ( getElementData( source, "zombieProof" ) ) then if ( getElementData( leaveElement, "player:safezone" ) ) then removeElementData( leaveElement, "player:safezone" ) end outputChatBox( "You left the safe area.", leaveElement, 255, 0, 0, false ) end end ) Client-side addEventHandler( "onClientPedDamage", root, function( ) if ( getElementData( source, "player:safezone" ) ) then cancelEvent( ) end end ) Link to comment
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