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saving and loading


Fantanic

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Posted

Like this? or do i have to add the setwantedlevel or?

function savewanted() 
local user = getPlayerFromName(player) 
getElementData(user,"wanted") 
local playeraccount = getPlayerAccount ( source ) 
setAccountData ( playeraccount, "wanted", wanted ) 
end 
addEventHandler("onPlayerQuit", getRootElement(), savewanted) 
  
function loadwanted (_, playeraccount) 
local playerAccount = getPlayerAccount(source) -- get his account 
if ( playerAccount ) then 
local wanted = getAccountData(playerAccount, "wanted") 
if (wanted) then 
end 
end 
end 
addEventHandler("onPlayerLogin", getRootElement(), loadwanted) 

Posted
function savewanted() 
    local playeraccount = getPlayerAccount(source) 
    if playeraccount and not isGuestAccount(playeraccount) then 
        local wanted = getElementData(source, "wanted") 
        if wanted then 
            setAccountData(playeraccount, "wanted", wanted) 
        end 
    end 
end 
addEventHandler("onPlayerQuit", getRootElement(), savewanted) 
  
function loadwanted(_, playeraccount) 
    local wanted = getAccountData(playerAccount, "wanted") 
    if (wanted) then 
        setElementData(source, "wanted", wanted) 
    end 
end 
addEventHandler("onPlayerLogin", getRootElement(), loadwanted) 

Posted

Thanks it works but is it posible to add a exported function for setting the wantedlevel?

Cause im using it if ur wanted the stars get up but now u only see it in tab that u are wanted.(it works it detects ur wanted but the stars arent coming up)

example :

function savewanted() 
    local playeraccount = getPlayerAccount(source) 
    if playeraccount and not isGuestAccount(playeraccount) then 
        local wanted = getElementData(source, "wanted") 
        if wanted then 
            setAccountData(playeraccount, "wanted", wanted) 
        end 
    end 
end 
addEventHandler("onPlayerQuit", getRootElement(), savewanted) 
  
function loadwanted(_, playeraccount) 
    local wanted = getAccountData(playeraccount, "wanted") 
    if (wanted) then 
        setElementData(source, "wanted", wanted) 
    end 
    setPlayerWanted(source,amount) 
end 
addEventHandler("onPlayerLogin", getRootElement(), loadwanted) 

Posted

Switch setPlayerWanted to setPlayerWantedLevel.

And what do you mean by exported function? You can just use setAccountData whenever you need to.

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