MoeezKhan Posted February 1, 2014 Share Posted February 1, 2014 hi all I make mechanic_job when i press take job but skin not change all script have same problem . please fix it and please make it to show in tab panel Please read my all forum i have lot of problem in my script please please make it player get in towtruck and attach damage car with car wire and go i n mechanic garage and he automaticaly repair player get pay please make it ----client side----- local GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", getResourceRootElement( getThisResource( )), function() local guiX,guiY = guiGetScreenSize() GUIEditor.window[1] = guiCreateWindow((guiX-500)/2, (guiY-350)/2, 500, 350, "Mechanic", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateButton(10, 300, 110, 36, "Take job", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, hideGUImc, false) addEventHandler("onClientGUIClick", bAccept, joinMechanicTeam, false) bClose = guiCreateButton(126, 300, 110, 36, "Cancel", false, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, hideGUImc, false) GUIEditor.memo[1] = guiCreateMemo(10, 30, 480, 264, "Mechanic\n".. "Your job is to help people repair their cars, refuel ".. "empty fueltanks and help other players in general by ".. "giving them transport to a pay'n'spray where their ".. "cars can be repaired\n\n".. "This job provides you with heavy and powerful vehicles ".. "like the towtruck wich should be used to tow vehicles, ".. "Do not use it for stealing cars since then you will be fired!\n\n".. "By using a pickup truck you can also deliver fuel to people who ".. "ran out of it and need help to reach a gasstation." , false, GUIEditor.window[1]) guiEditSetReadOnly(GUIEditor.memo[1],true) end ) local joinBD3 = createMarker(-1918, 255, 40, "cylinder", 1.5, 255, 200, 0, 50) local joinBD4 = createMarker(1065, -1029, 31, "cylinder", 1.5, 255, 200, 0, 50) addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( )), function ( startedRes ) createBlipAttachedTo( joinBD3, 56, 2, 0, 0, 0, 0, 0, 400); createBlipAttachedTo( joinBD4, 56, 2, 0, 0, 0, 0, 0, 400); end ); function showGUImc(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD3, showGUImc) addEventHandler("onClientMarkerHit", joinBD4, showGUImc) function hideGUImc() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinMechanicTeam() triggerServerEvent("mechanic", localPlayer, "teamSet") end element = nil function openVehicleGui ( button, state, absoluteX, absoluteY, worldX, worldY, worldZ, clickedElement ) if ( clickedElement ) then local elementType = getElementType( clickedElement ) local dist = getDistanceBetweenPoints3D( worldX, worldY, worldZ, getElementPosition( localPlayer )) if elementType == "vehicle" and not getPedOccupiedVehicle( localPlayer ) and ((( getPlayerTeam( localPlayer ) == getTeamFromName( "Civilians" ) and getElementData( localPlayer, "Occupation" ) == "Mechanic" ) or getElementData( localPlayer, "admin" )) and (( not isTimer( cooldown ) and ( dist < 4 )) or getElementData( localPlayer, "admin" ))) then -- Open gui element = clickedElement local guiX,guiY = guiGetScreenSize() if isElement( GUIEditor.window[2] ) then destroyElement( GUIEditor.window[2] ) end GUIEditor.window[2] = guiCreateWindow((guiX-200)/2, (guiY-300)/2, 200, 300, "Vehicle", false) GUIEditor.button[3] = guiCreateButton(10, 30, 180, 40, "Repair", false, GUIEditor.window[2]) GUIEditor.button[4] = guiCreateButton(10, 80, 180, 40, "Refuel", false, GUIEditor.window[2]) GUIEditor.button[5] = guiCreateButton(10, 240, 180, 40, "Close", false, GUIEditor.window[2]) if getElementData( localPlayer, "admin" ) and not ( getPlayerTeam( localPlayer ) == getTeamFromName( "Civilians" )) then guiSetText( GUIEditor.button[3], "Destroy" ) guiSetText( GUIEditor.button[4], "Information" ) end showCursor ( true ) guiSetVisible( GUIEditor.window[2], true ) addEventHandler("onClientGUIClick", GUIEditor.button[3], button1 ) addEventHandler("onClientGUIClick", GUIEditor.button[4], button2 ) addEventHandler("onClientGUIClick", GUIEditor.button[5], buttonClose ) cooldown = setTimer( function() end, 1000, 1 ) end end end addEventHandler ( "onClientClick", getRootElement(), openVehicleGui ) function button1( ) if isElement( element ) then if getPlayerTeam( localPlayer ) == getTeamFromName( "Civilians" ) then destroyElement( GUIEditor.window[2] ) showCursor( false ) -- Create progress if getElementData( element, "owner" ) then repairTime = (1000-getElementHealth( element ))*60 if repairTime > 100 then pb = guiCreateProgressBar( 0.4, 0.9, 0.2, 0.05, true ) setTimer( function() local progress = guiProgressBarGetProgress( pb ) if progress < 99 then guiProgressBarSetProgress( pb, progress+1 ) else destroyElement( pb ) end end, math.floor(repairTime/100), 100 ) end triggerServerEvent( "fix", getRootElement(), element ) else topBarMessage( "This vehicle has no owner", 255, 255, 0 ) end elseif getElementData( localPlayer, "admin" ) then showCursor( false ) destroyElement( GUIEditor.window[2] ) exports["AC_message"]:outputTopBar( "Vehicle was sucsessfully removed!", 0, 255, 0 ) triggerServerEvent( "destroy", getRootElement(), element ) end end end function button2( ) if isElement( element ) then if getPlayerTeam( localPlayer ) == getTeamFromName( "Civilians" ) and not isTimer( cooldown ) then showCursor( false ) destroyElement( GUIEditor.window[2] ) local fuel = getElementData( element, "vehicleFuel" ) if tonumber( getElementData( element, "vehicleFuel" )) < 91 then setElementData( element, "vehicleFuel", fuel+10 ) exports["AC_message"]:outputTopBar( "Vehicle sucsessfully refueld (10 hits of fuel)", 0, 255, 0 ) else setElementData( element, "vehicleFuel", 100 ) exports["AC_message"]:outputTopBar( "This vehicle already have enough fuel", 255, 0, 0 ) end cooldown = setTimer( function() end, 10000, 1 ) elseif getElementData( localPlayer, "admin" ) then showCursor( false ) destroyElement( GUIEditor.window[2] ) local owner = getElementData( element, "owner" ) if owner then outputChatBox( "INFO: owner="..owner, 255, 255, 255 ) end end end end function buttonClose( ) showCursor ( false ) destroyElement( GUIEditor.window[2] ) end function topBarMessage( message, r, g, b ) exports["AC_message"]:outputTopBar( message, r, g, b ) end addEvent( "onTopMessage", true ) addEventHandler( "onTopMessage", getRootElement(), topBarMessage ) ----server side----- local team = getTeamFromName ( "Civilians" ) function teamSet( ) setElementData( client, "Occupation", "Mechanic" ) local team = getTeamFromName ( "Civilians" ) if team then setPlayerTeam ( client, team ) setPlayerNametagColor ( client, 255, 200, 0 ) local skinID = 50 setElementModel( client, skinID ) createBlipAttachedTo( client, 0, 2, 255, 200, 0, 255, 1 ) exports["AC_message"]:outputTopBar( "You are now emplyed as mechanic!", client, 0, 255, 0 ) setElementData( client, "admin", false ) else exports["AC_message"]:outputTopBar( "You are already emplyed as mechanic!", client, 255, 0, 0 ) end end addEvent( "mechanic", true) addEventHandler( "mechanic", root, teamSet ) function repair( veh ) if isElement( veh ) then local repairTime = (1000-getElementHealth( veh ))*60 if repairTime > 100 then local playerName = getElementData( veh, "owner" ) if playerName then local owner = getPlayerFromName( playerName ) outPutTopbarMessage( "Reparing vehicle...", client, 0, 255, 0 ) setPedAnimation( client, "GRAFFITI", "spraycan_fire", -1, true ) setTimer( fixVehicle, math.floor(repairTime), 1, veh ) setElementFrozen( veh, true ) setElementFrozen( client, true ) setTimer( showCursor, math.floor(repairTime), 1, client, false ) setTimer( setElementFrozen, math.floor(repairTime), 1, veh, false ) setTimer( setElementFrozen, math.floor(repairTime), 1, client, false ) setTimer( outPutTopbarMessage, math.floor(repairTime), 1, "Vehicle was sucsessfully repaired!", client, 0, 255, 0 ) setTimer( payRepair, math.floor(repairTime), 1, client, veh, repairTime ) setTimer( setPedAnimation, math.floor(repairTime), 1, client, nil, nil ) end else outPutTopbarMessage( "Vehicle is already in good condition", client, 0, 255, 0 ) end else outPutTopbarMessage( "No vehicle found", client, 255, 0, 0 ) end end addEvent ( "fix", true) addEventHandler ( "fix", root, repair ) function payRepair( mech, veh, owner, time ) if isElement( owner ) then givePlayerMoney( mech, (time/100 )) takePlayerMoney( owner, ((time/100)/2 )) end end function adminClean( veh ) if isElement( veh ) then destroyElement( veh ) end end addEvent( "destroy", true) addEventHandler ( "destroy", root, adminClean ) function outPutTopbarMessage( message, thePlayer, r, g, b ) exports["AC_message"]:outputTopBar( message, thePlayer, r, g, b ) end need police job please not convert in luac like that if you want to give thanks for reply Link to comment
Karuzo Posted February 1, 2014 Share Posted February 1, 2014 We're not making it for you. We just give you some help how you could do it. Link to comment
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