K4stic Posted January 29, 2014 Posted January 29, 2014 Hello MTAsa Community i have 2 Questions 1. if i have a table and i was add a line intro it this will remove it? testtable[name] = nil if No them how remove it because table.remove return me arithmetic error local testtable = { } function ADDtoTable( name ) testtable[name] = { "test" } end function RemovefromTable( name ) testtable[name] = nil end 2. if i have lot added to that table thinks how i can find if that table avaible like i want find if avaible the table testtable[name.."2"] local testtable = { } function ADDtoTable( name ) testtable[name] = { "test" } testtable[name.."1"] = { "test" } testtable[name.."2"] = { "test" } testtable[name.."3"] = { "test" } end Thanks for your Time Awaiting your Responce Giving a Fuck? Nope, That isn't in My Skill Set
Moderators IIYAMA Posted January 29, 2014 Moderators Posted January 29, 2014 local index = 1 while true do if not testtable[name.. index] then testtable[name.. index]=variable break end end Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
K4stic Posted January 29, 2014 Author Posted January 29, 2014 local index = 1 while true do if not testtable[name.. index] then testtable[name.. index]=variable break end end Thanks you but you answer me to 2nd question only Giving a Fuck? Nope, That isn't in My Skill Set
Moderators IIYAMA Posted January 29, 2014 Moderators Posted January 29, 2014 You mean removing it? local index = 1 while true do if testtable[name.. index] then testtable[name.. index]=nil else break end end Same way. But this is better and faster. function RemoveFromTable( name ) if testtable[name] then testtable[name] = nil end end function RemoveVariableFromTable( name,variable ) local table = testtable[name] if table then for i=1,#table do if table[i]== variable then table.remove(table,i) break end end end end function ADDtoTable( name,variable ) local table = testtable[name] if table then table[#table+1]=variable else testtable[name] = { variable } end end Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
K4stic Posted January 29, 2014 Author Posted January 29, 2014 Thanks You IIYAMA! Giving a Fuck? Nope, That isn't in My Skill Set
K4stic Posted January 29, 2014 Author Posted January 29, 2014 sorry for Duble pos but if i want remove it full i mean like testtable[name.."2"] <= i want remove it not just the variable's on it Giving a Fuck? Nope, That isn't in My Skill Set
Moderators IIYAMA Posted January 29, 2014 Moderators Posted January 29, 2014 this is removing it: testtable[name.. index]=nil table.remove Removes the variable from the array position, so the array stays clean from empty places. myTestTable={"a","b","c","d"} --is the same as: myTestTable={ [1]="a", [2]="b", [3]="c", [4]="d"} myTestTable={ [1]="a",-- [1] array location 1 [2]="b", [3]="c", [4]="d"}-- [4] array location 4 table.remove(myTestTable,2) --result: myTestTable={ [1]="a", [2]="c", [3]="d"} Since you don't have a clear array based on numbers, you can't use table.remove. Or you have to do it like this: function RemoveFromTable( name ) if testtable[name] then testtable[name] = nil end end function RemoveVariableFromTable( name,variable ) local table = testtable[name] if table then for i=1,#table do if table[i]== variable then table.remove(table,i) break end end end end function ADDtoTable( name,variable ) local table = testtable[name] if table then table[#table+1]=variable else testtable[name] = { variable } end end Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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