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طلب كود


charaf12

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* Server side :
function doAMarker( ) 
    marker = createMarker( x, y, z, "cylinder", 2, 255, 0, 0 ) 
end 
for _,v in ipairs( getElementsByType( "player" ) ) do 
    bindKey( v, "Tab", "down", aBo6YeF ) 
end 
  
function aBo6YeF( player ) 
    if isElementWithinMarker( player, marker ) then 
        outputChatBox( "Done Hacker jail and Open Doors ", root, 255, 0, 0, true ) 
        setPlayerWantedLevel( player, 5 ) 
        moveObject( Object, 4000, x, y, z ) 
        destroyElement( marker ) 
        setTimer( doAMarker, 60000 * 5, 1 ) 
    end 
end ) 
  
doAMarker( ) 

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هذا الكود بعد ما حطيت الاحداثيات

function doAMarker( ) 
    marker = createMarker( 1553.92407, -1672.71252, 548.15625, "cylinder", 2, 255, 0, 0 ) 
end 
for _,v in ipairs( getElementsByType( "player" ) ) do 
    bindKey( v, "Tab", "down", aBo6YeF ) 
end 
  
function aBo6YeF( player ) 
    if isElementWithinMarker( player, marker ) then 
        outputChatBox( "Done Hacker jail and Open Doors ", root, 255, 0, 0, true ) 
        setPlayerWantedLevel( player, 5 ) 
        moveObject ( object1, 2500, 1560, -1663.3000488281, 549.79998779297 ) 
        moveObject ( object2, 2500, 1572.5999755859, -1661.8000488281, 549.40002441406 ) 
        moveObject ( object3, 2500, 1575.3000488281, -1656.5, 549.79998779297 ) 
        moveObject ( object4, 2500, 1575.3000488281, -1651.8000488281, 549.79998779297 ) 
        moveObject ( object5, 2500, 1575.3000488281, -1647, 549.79998779297 ) 
        moveObject ( object6, 2500, 1575.3000488281, -1642.1999511719, 549.79998779297 ) 
        moveObject ( object7, 2500, 1575.3000488281, -1637.5, 549.79998779297 ) 
        moveObject ( object8, 2500, 1575.3000488281, -1632.3000488281, 549.79998779297 ) 
        moveObject ( object9, 2500, 1571.9000244141, -1632.5, 550.20001220703 ) 
        moveObject ( object10, 2500, 1559, -1635.1999511719, 549.79998779297 ) 
        moveObject ( object11, 2500, 1559, -1640.5, 549.79998779297 ) 
        moveObject ( object12, 2500, 1559, -1645.3000488281, 549.79998779297 ) 
        moveObject ( object13, 2500, 1559.0999755859, -1650, 549.79998779297 ) 
        moveObject ( object14, 2500, 1559, -1654.8000488281, 549.79998779297 ) 
        moveObject ( object15, 2500, 1559, -1659.5, 549.79998779297 ) 
        moveObject ( object13, 2500, 1559.0999755859, -1635.3000488281, 556.09997558594 ) 
        moveObject ( object17, 2500, 1559.0999755859, -1640.5, 556.09997558594 ) 
        moveObject ( object18, 2500, 1559.0999755859, -1645.3000488281, 556.09997558594 ) 
        moveObject ( object19, 2500, 1559.0999755859, -1650, 556.09997558594 ) 
        moveObject ( object20, 2500, 1559.0999755859, -1654.8000488281, 556.09997558594 ) 
        moveObject ( object21, 2500, 1559.0999755859, -1659.6999511719, 556.09997558594 ) 
        moveObject ( object22, 2500, 1559.0999755859, -1664.5999755859, 556.09997558594 ) 
        moveObject ( object23, 2500, 1575.1999511719, -1661.5, 556.09997558594 ) 
        moveObject ( object24, 2500, 1575.1999511719, -1656.5999755859, 556.09997558594 ) 
        moveObject ( object25, 2500, 1575.1999511719, -1651.8000488281, 556.09997558594 ) 
        moveObject ( object26, 2500, 1575.1999511719, -1647, 556.09997558594 ) 
        moveObject ( object27, 2500, 1575.1999511719, -1643.8000488281, 556.09997558594 ) 
        moveObject ( object28, 2500, 1575.1999511719, -1637.5, 556.09997558594 ) 
        moveObject ( object29, 2500, 1575.1999511719, -1632.1999511719, 556.09997558594 ) 
        destroyElement( marker ) 
        setTimer( doAMarker, 60000 * 5, 1 ) 
        end 
end ) 
         
                         

لما ادخل اللعبة يقولي

server3.lua:44: unexpected symbol near ')'

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جـرب *

function doAMarker( ) 
    marker = createMarker( 1553.92407, -1672.71252, 548.15625, "cylinder", 2, 255, 0, 0 ) 
end 
for _,v in ipairs( getElementsByType( "player" ) ) do 
    bindKey( v, "Tab", "down", aBo6YeF ) 
end 
  
function aBo6YeF( player ) 
    if isElementWithinMarker( player, marker ) then 
        outputChatBox( "Done Hacker jail and Open Doors ", root, 255, 0, 0, true ) 
        setPlayerWantedLevel( player, 5 ) 
        moveObject ( object1, 2500, 1560, -1663.3000488281, 549.79998779297 ) 
        moveObject ( object2, 2500, 1572.5999755859, -1661.8000488281, 549.40002441406 ) 
        moveObject ( object3, 2500, 1575.3000488281, -1656.5, 549.79998779297 ) 
        moveObject ( object4, 2500, 1575.3000488281, -1651.8000488281, 549.79998779297 ) 
        moveObject ( object5, 2500, 1575.3000488281, -1647, 549.79998779297 ) 
        moveObject ( object6, 2500, 1575.3000488281, -1642.1999511719, 549.79998779297 ) 
        moveObject ( object7, 2500, 1575.3000488281, -1637.5, 549.79998779297 ) 
        moveObject ( object8, 2500, 1575.3000488281, -1632.3000488281, 549.79998779297 ) 
        moveObject ( object9, 2500, 1571.9000244141, -1632.5, 550.20001220703 ) 
        moveObject ( object10, 2500, 1559, -1635.1999511719, 549.79998779297 ) 
        moveObject ( object11, 2500, 1559, -1640.5, 549.79998779297 ) 
        moveObject ( object12, 2500, 1559, -1645.3000488281, 549.79998779297 ) 
        moveObject ( object13, 2500, 1559.0999755859, -1650, 549.79998779297 ) 
        moveObject ( object14, 2500, 1559, -1654.8000488281, 549.79998779297 ) 
        moveObject ( object15, 2500, 1559, -1659.5, 549.79998779297 ) 
        moveObject ( object13, 2500, 1559.0999755859, -1635.3000488281, 556.09997558594 ) 
        moveObject ( object17, 2500, 1559.0999755859, -1640.5, 556.09997558594 ) 
        moveObject ( object18, 2500, 1559.0999755859, -1645.3000488281, 556.09997558594 ) 
        moveObject ( object19, 2500, 1559.0999755859, -1650, 556.09997558594 ) 
        moveObject ( object20, 2500, 1559.0999755859, -1654.8000488281, 556.09997558594 ) 
        moveObject ( object21, 2500, 1559.0999755859, -1659.6999511719, 556.09997558594 ) 
        moveObject ( object22, 2500, 1559.0999755859, -1664.5999755859, 556.09997558594 ) 
        moveObject ( object23, 2500, 1575.1999511719, -1661.5, 556.09997558594 ) 
        moveObject ( object24, 2500, 1575.1999511719, -1656.5999755859, 556.09997558594 ) 
        moveObject ( object25, 2500, 1575.1999511719, -1651.8000488281, 556.09997558594 ) 
        moveObject ( object26, 2500, 1575.1999511719, -1647, 556.09997558594 ) 
        moveObject ( object27, 2500, 1575.1999511719, -1643.8000488281, 556.09997558594 ) 
        moveObject ( object28, 2500, 1575.1999511719, -1637.5, 556.09997558594 ) 
        moveObject ( object29, 2500, 1575.1999511719, -1632.1999511719, 556.09997558594 ) 
        destroyElement( marker ) 
        setTimer( doAMarker, 60000 * 5, 1 ) 
        end 
end ) 
  
doAMarker( ) 

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  function doAMarker( ) 
    marker = createMarker( x, y, z, "cylinder", 2, 255, 0, 0 ) 
end 
for _,v in ipairs( getElementsByType( "player" ) ) do 
    bindKey( v, "Tab", "down", aBo6YeF ) 
end 
  
function aBo6YeF( player ) 
    if isElementWithinMarker( player, marker ) then 
        outputChatBox( "Done Hacker jail and Open Doors ", root, 255, 0, 0, true ) 
        setPlayerWantedLevel( player, 5 ) 
        moveObject ( object1, 2500, 1560, -1663.3000488281, 549.79998779297 ) 
        moveObject ( object2, 2500, 1572.5999755859, -1661.8000488281, 549.40002441406 ) 
        moveObject ( object3, 2500, 1575.3000488281, -1656.5, 549.79998779297 ) 
        moveObject ( object4, 2500, 1575.3000488281, -1651.8000488281, 549.79998779297 ) 
        moveObject ( object5, 2500, 1575.3000488281, -1647, 549.79998779297 ) 
        moveObject ( object6, 2500, 1575.3000488281, -1642.1999511719, 549.79998779297 ) 
        moveObject ( object7, 2500, 1575.3000488281, -1637.5, 549.79998779297 ) 
        moveObject ( object8, 2500, 1575.3000488281, -1632.3000488281, 549.79998779297 ) 
        moveObject ( object9, 2500, 1571.9000244141, -1632.5, 550.20001220703 ) 
        moveObject ( object10, 2500, 1559, -1635.1999511719, 549.79998779297 ) 
        moveObject ( object11, 2500, 1559, -1640.5, 549.79998779297 ) 
        moveObject ( object12, 2500, 1559, -1645.3000488281, 549.79998779297 ) 
        moveObject ( object13, 2500, 1559.0999755859, -1650, 549.79998779297 ) 
        moveObject ( object14, 2500, 1559, -1654.8000488281, 549.79998779297 ) 
        moveObject ( object15, 2500, 1559, -1659.5, 549.79998779297 ) 
        moveObject ( object13, 2500, 1559.0999755859, -1635.3000488281, 556.09997558594 ) 
        moveObject ( object17, 2500, 1559.0999755859, -1640.5, 556.09997558594 ) 
        moveObject ( object18, 2500, 1559.0999755859, -1645.3000488281, 556.09997558594 ) 
        moveObject ( object19, 2500, 1559.0999755859, -1650, 556.09997558594 ) 
        moveObject ( object20, 2500, 1559.0999755859, -1654.8000488281, 556.09997558594 ) 
        moveObject ( object21, 2500, 1559.0999755859, -1659.6999511719, 556.09997558594 ) 
        moveObject ( object22, 2500, 1559.0999755859, -1664.5999755859, 556.09997558594 ) 
        moveObject ( object23, 2500, 1575.1999511719, -1661.5, 556.09997558594 ) 
        moveObject ( object24, 2500, 1575.1999511719, -1656.5999755859, 556.09997558594 ) 
        moveObject ( object25, 2500, 1575.1999511719, -1651.8000488281, 556.09997558594 ) 
        moveObject ( object26, 2500, 1575.1999511719, -1647, 556.09997558594 ) 
        moveObject ( object27, 2500, 1575.1999511719, -1643.8000488281, 556.09997558594 ) 
        moveObject ( object28, 2500, 1575.1999511719, -1637.5, 556.09997558594 ) 
        moveObject ( object29, 2500, 1575.1999511719, -1632.1999511719, 556.09997558594 ) 
        destroyElement( marker ) 
        setTimer( doAMarker, 60000 * 5, 1 ) 
    end 
end ) 
  
doAMarker( ) 
        

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جـرب *

function mrkr() 
local marker = createMarker( x, y, z, 'cylinder', 1.5, 255, 255, 0, 160 ) 
end) 
  
 function beys () 
        if isElementWithinMarker(source, marker) then 
        outputChatBox( 'Done Hacker Jail', root, 255, 255, 0, true ) 
        setPlayerWantedLevel( source, 6 ) 
        destroyElement ( marker ) 
        setTimer( mrkr, 95000, 1 ) 
    end 
 end 
bindKey( source, 'Tab', 'down', beys ) 

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ما يبي لها ذكاء,

سوي الاوبجكت حق البوابه الي تبي تحركها ,,

local object = createObject(model,x,y,z) 

object = المتغير حق البوابه الاولى , لو عندك اكثر من بوابه لازم تغير المتغير عشان ما تكون متشابهه

model = اي دي البوابه

x,y,z = احداثيات البوابه

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