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طلب تعديل على كود كود


charaf12

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السلام عليكم

لاهنتو عدلو الكود ذا خلوه يخص تيم الشرطة و بس

markers = { 
    {2498.68506,-1651.76868,13.50587}, 
    {2001.35681,-1444.20862,13.56280}, 
    {1781.59595,-1933.16870,13.38614}, 
    {2224.01880,-1166.59106,25.72656}, 
    {915.94641,-1208.09058,16.98322}, 
    {1536.28638,-1683.35730,13.54688}, 
  --{ x, y, z }, 
  } 
  
  
for i,v in ipairs (markers) do 
    marker = createMarker(v[1], v[2], v[3], "cylinder", get("markerSize"), get("markerColorR"), get("markerColorG"), get("markerColorB"), get("markerAlpha")) 
end 
  
veh = {} 
  
addEvent ("getCar", true) 
addEventHandler ("getCar", getRootElement(), 
function(car) 
    if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] )  
    veh[source] = nil  
    end 
    local carID = getVehicleModelFromName (car) 
    local x,y,z = getElementPosition(source) 
    local carName = getVehicleNameFromModel (carID) 
    veh[source] = createVehicle(carID, x,y,z) 
    setVehicleColor(veh[source], 255, 255, 255) 
    warpPedIntoVehicle(source, veh[source]) 
    outputChatBox ( "* #FF5A5ACreated #ffffff"..carName.." #FF5A5Awas successful!",player,255,90,90,true)        
end 
) 
  
addEventHandler ( "onPlayerQuit", getRootElement(),  
function () 
    if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] )  
    veh[source] = nil  
    end 
end) 
     
function markerHit (hitPlayer, matchingDimension) 
if isPedInVehicle (hitPlayer) then return end 
if getElementType(hitPlayer) == "player" then 
    triggerClientEvent ("openMean", hitPlayer) 
end 
end 
addEventHandler ("onMarkerHit", resourceRoot, markerHit) 
  
function markerLeave (hitPlayer, matchingDimension) 
if getElementType(hitPlayer) == "player" then 
   triggerClientEvent ("closeOpenMean", hitPlayer) 
end 
end 
addEventHandler ("onMarkerLeave", resourceRoot, markerLeave) 

يعني الشرطة وحدهم يقدرون يجيبو سيارات من الماركر

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markers = { 
    {2498.68506,-1651.76868,13.50587}, 
    {2001.35681,-1444.20862,13.56280}, 
    {1781.59595,-1933.16870,13.38614}, 
    {2224.01880,-1166.59106,25.72656}, 
    {915.94641,-1208.09058,16.98322}, 
    {1536.28638,-1683.35730,13.54688}, 
    --{ x, y, z }, 
} 
for i,v in ipairs (markers) do 
    marker = createMarker(v[1], v[2], v[3], "cylinder", get("markerSize"), get("markerColorR"), get("markerColorG"), get("markerColorB"), get("markerAlpha")) 
end 
  
teamName = "Police" 
veh = {} 
  
addEvent ("getCar", true) 
addEventHandler ("getCar", getRootElement(), 
function(car) 
    if veh[source] and isElement( veh[source] ) then  
        destroyElement( veh[source] ) 
        veh[source] = nil 
    end 
    local carID = getVehicleModelFromName (car) 
    local x,y,z = getElementPosition(source) 
    local carName = getVehicleNameFromModel (carID) 
    veh[source] = createVehicle(carID, x,y,z) 
    setVehicleColor(veh[source], 255, 255, 255) 
    warpPedIntoVehicle(source, veh[source]) 
    outputChatBox ( "* #FF5A5ACreated #ffffff"..carName.." #FF5A5Awas successful!",player,255,90,90,true)       
end) 
              
addEventHandler ( "onPlayerQuit", getRootElement(), 
function () 
    if veh[source] and isElement( veh[source] ) then destroyElement( veh[source] ) 
        veh[source] = nil 
    end 
end) 
                
function markerHit (hitPlayer, matchingDimension) 
    if isPedInVehicle (hitPlayer) then return end 
    if getElementType(hitPlayer) == "player"  then 
        team = getPlayerTeam ( hitPlayer ) 
        if ( team ) and ( getTeamName(team) == teamName )then 
            triggerClientEvent ("openMean", hitPlayer) 
        end 
    end 
end 
addEventHandler ("onMarkerHit", resourceRoot, markerHit) 
              
function markerLeave (hitPlayer, matchingDimension) 
    if getElementType(hitPlayer) == "player" then 
        team = getPlayerTeam ( hitPlayer ) 
        if ( team ) and ( getTeamName(team) == teamName )then 
            triggerClientEvent ("closeOpenMean", hitPlayer) 
        end 
    end 
end 
addEventHandler ("onMarkerLeave", resourceRoot, markerLeave) 

Edited by Guest
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