errsousa Posted January 26, 2014 Share Posted January 26, 2014 Hey, So i'm trying to import a custom liberty statue to a map and i'm having a texture issue. The "body" of the statue looks too bright and appears to be almost transparent. I know i can try editing the photo in PS but i believe this is an issue with the brightness of the model. Link to comment
50p Posted January 26, 2014 Share Posted January 26, 2014 It's vertex color issue. GTA:SA supports both, day and night vertex colors. Check this video: I'm not the author of this video but it should help you a bit. Skip to the end of the video to see the effects first. You'll be using grey scale colors to make the model brighter or darker. I remember seeing a MAXScript which can change the color of the entire model for day and night. Link to comment
errsousa Posted January 26, 2014 Author Share Posted January 26, 2014 Thanks. I dont think i have the xmen's paint plugin but i do have 2 options on max script. First pic is how i wanted it to look like (ofc i may want to add some shadows or clarity during day) Second pic is how it looks in the game and also in 3ds when i click on the day/night buttons. What should i do? thx in advance Link to comment
errsousa Posted January 27, 2014 Author Share Posted January 27, 2014 Now i'm also having "blank texture" models ingame. The object simply shows up all white...no texture. Link to comment
50p Posted January 28, 2014 Share Posted January 28, 2014 First of all, where did you get "day and night buttons"? The model is bright because the vertex colors are bright (somewhere around 220 RGB, each channel). I said I'm not going to explain it all. I've explained it couple of times (with images) on this forum, just search "vertex color". White objects problem can be caused by many issues. Some of them include: 1. Wrong texture(s) in .txd. Texture names in TXD need to be the same as the ones you used in 3DS Max. 2. Replacing model before replacing textures (engineLoadTXD, engineImportTXD) 3. MTA's bug. It simply happens. Link to comment
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