Leonard.DC Posted January 25, 2014 Share Posted January 25, 2014 Hi, I have alredy maked a ice cream sell system, when a player enter in the car using the command /sell he can sell ice cream to other players who hits the marker and give the players health, now i want to make when a player buy a ice cream, the seller take the money that the players give to buy a ice cream, for example a player buy a vanilla ice cream for 800$, the seller earn 800$ and the costumer pay 800$ Client: GUIEditor = { button = {}, window = {}, staticimage = {}, memo = {} } GUIEditor.window[1] = guiCreateWindow(374, 240, 440, 493, "Ice Creaaam", false) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible (GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(10, 383, 126, 100, "CHOCO 3000$", false, GUIEditor.window[1]) local font_0 = guiCreateFont("EmblemaOne.ttf") guiSetFont(GUIEditor.button[1], font_0) GUIEditor.button[2] = guiCreateButton(156, 384, 126, 99, "VAINILLA 1500$", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[2], font_0) GUIEditor.button[3] = guiCreateButton(302, 384, 126, 99, "BERRY 2500$", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[3], font_0) GUIEditor.button[4] = guiCreateButton(10, 259, 126, 100, "MENT 2000$", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[4], font_0) GUIEditor.button[5] = guiCreateButton(156, 259, 126, 100, "POLO 1000$", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[5], font_0) GUIEditor.button[6] = guiCreateButton(302, 260, 128, 99, "SORBET 3500$", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[6], font_0) GUIEditor.memo[1] = guiCreateMemo(204, 32, 226, 218, "***************", false, GUIEditor.window[1]) GUIEditor.button[7] = guiCreateButton(10, 176, 184, 68, "I DONT WANT ANYTHING! THX", false, GUIEditor.window[1]) guiSetFont(GUIEditor.button[7], font_0) GUIEditor.staticimage[1] = guiCreateStaticImage(10, 29, 185, 137, "helado.png", false, GUIEditor.window[1]) function openTheIceGui () guiSetVisible (GUIEditor.window[1], true) showCursor (true) end addEvent ("openIceP", true) addEventHandler ("openIceP", getRootElement(), openTheIceGui) function vaini () triggerServerEvent ("vaini", localPlayer, localPlayer) end addEventHandler ("onClientGUIClick", GUIEditor.button[2], vaini, false) function choco () triggerServerEvent ("choco", localPlayer, localPlayer) end addEventHandler ("onClientGUIClick", GUIEditor.button[1], choco, false) function fresa () triggerServerEvent ("berry", localPlayer, localPlayer) end addEventHandler ("onClientGUIClick", GUIEditor.button[3], fresa, false) function menta () triggerServerEvent ("ment", localPlayer, localPlayer) end addEventHandler ("onClientGUIClick", GUIEditor.button[4], menta, false) function polo () triggerServerEvent ("polo", localPlayer, localPlayer) end addEventHandler ("onClientGUIClick", GUIEditor.button[5], polo, false) function sorbete () triggerServerEvent ("sorbet", localPlayer, localPlayer) end addEventHandler ("onClientGUIClick", GUIEditor.button[6], sorbete, false) function closeIce () guiSetVisible (GUIEditor.window[1], false) showCursor (false) end addEventHandler ("onClientGUIClick", GUIEditor.button[7], closeIce, false) Server: function heladosVender (thePlayer) local vehocc = getPedOccupiedVehicleSeat (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) local x, y, z = getElementPosition (thePlayer) if isPedInVehicle (thePlayer) then if (getElementModel ( playerveh ) == 423 and vehocc == 0) then markerIce = createMarker (x, y, z-1, "cylinder", 4, 0, 255, 0, 255) setElementFrozen (playerveh, true) addEventHandler ("onMarkerHit", markerIce, heladosMarker) else outputChatBox ("*****************************", thePlayer, 255, 0, 0) end end end addCommandHandler ("sell", heladosVender) function noVender (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) if isElementFrozen (playerveh) then setElementFrozen (playerveh, false) if isElement (markerIce) then destroyElement (markerIce) end end end addCommandHandler ("nosell", noVender) function heladosMarker (hitElement) if getElementType(hitElement) == "player" and hitElement and not isPedInVehicle (hitElement) then triggerClientEvent (hitElement, "openIceP", hitElement) end end function onPlayerExitWhoper () if (getElementModel ( source ) == 423) then if isElement (markerIce) then destroyElement (markerIce) if isElementFrozen (source) then setElementFrozen (source, false) end end end end addEventHandler ("onVehicleExit", getRootElement(), onPlayerExitWhoper) function consvaini (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1500) then if (consumerHealth <= 70) then setElementHealth (thePlayer, consumerHealth+30) takePlayerMoney (thePlayer, 1500) givePlayerMoney (thePlayer, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1500) givePlayerMoney (seller, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("********************", thePlayer, 0, 255, 0) end else outputChatBox ("*********************", thePlayer, 255, 0, 0) end end addEvent ("vaini", true) addEventHandler ("vaini", getRootElement(), consvaini) function conschoc (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3000) then if (consumerHealth <= 10) then setElementHealth (thePlayer, consumerHealth+90) takePlayerMoney (thePlayer, 3000) givePlayerMoney (seller, 3000) outputChatBox (name.. " *************************", seller, 0, 255, 0) outputChatBox ("*************************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3000) givePlayerMoney (thePlayer, 3000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("*********************", thePlayer, 0, 255, 0) end else outputChatBox ("********************", thePlayer, 255, 0, 0) end end addEvent ("choco", true) addEventHandler ("choco", getRootElement(), conschoc) function consfres (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 2500) then if (consumerHealth <= 20) then setElementHealth (thePlayer, consumerHealth+80) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " *******************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " ********************", seller, 0, 255, 0) outputChatBox ("***********************", thePlayer, 0, 255, 0) end else outputChatBox ("**********************", thePlayer, 255, 0, 0) end end addEvent ("berry", true) addEventHandler ("berry", getRootElement(), consfres) function consment (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local money = getPlayerMoney (thePlayer) local seller = getVehicleOccupant ( source, 0 ) if (money >= 2000) then if (consumerHealth <= 50) then setElementHealth (thePlayer, consumerHealth+50) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("**************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) end else outputChatBox ("*****************", thePlayer, 255, 0, 0) end end addEvent ("ment", true) addEventHandler ("ment", getRootElement(), consment) function conspolo (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1000) then if (consumerHealth <= 80) then setElementHealth (thePlayer, consumerHealth+20) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " **************", seller, 0, 255, 0) outputChatBox ("****************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " ***************", seller, 0, 255, 0) outputChatBox ("************, thePlayer, 0, 255, 0) end else outputChatBox ("*******************", thePlayer, 255, 0, 0) end end addEvent ("polo", true) addEventHandler ("polo", getRootElement(), conspolo) function conssorbet (thePlayer, seller) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3500) then setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3500) givePlayerMoney (seller, 3500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) else outputChatBox ("**********", thePlayer, 255, 0, 0) end end addEvent ("sorbet", true) addEventHandler ("sorbet", getRootElement(), conssorbet) There are many bugs in the server side script, the seller doesnt receive the money and the outputchatbox event doesnt execute for the seller, can anyone fix it please Link to comment
Anubhav Posted January 25, 2014 Share Posted January 25, 2014 function heladosVender (thePlayer) local vehocc = getPedOccupiedVehicleSeat (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) local x, y, z = getElementPosition (thePlayer) if isPedInVehicle (thePlayer) then if (getElementModel ( playerveh ) == 423 and vehocc == 0) then markerIce = createMarker (x, y, z-1, "cylinder", 4, 0, 255, 0, 255) setElementFrozen (playerveh, true) addEventHandler ("onMarkerHit", markerIce, heladosMarker) else outputChatBox ("*****************************", thePlayer, 255, 0, 0) end end end addCommandHandler ("sell", heladosVender) function noVender (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) if isElementFrozen (playerveh) then setElementFrozen (playerveh, false) if isElement (markerIce) then destroyElement (markerIce) end end end addCommandHandler ("nosell", noVender) function heladosMarker (hitElement) if getElementType(hitElement) == "player" and hitElement and not isPedInVehicle (hitElement) then triggerClientEvent (hitElement, "openIceP", hitElement) end end function onPlayerExitWhoper () if (getElementModel ( source ) == 423) then if isElement (markerIce) then destroyElement (markerIce) if isElementFrozen (source) then setElementFrozen (source, false) end end end end addEventHandler ("onVehicleExit", getRootElement(), onPlayerExitWhoper) function consvaini (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1500) then if (consumerHealth <= 70) then setElementHealth (thePlayer, consumerHealth+30) takePlayerMoney (thePlayer, 1500) givePlayerMoney (thePlayer, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1500) givePlayerMoney (seller, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("********************", thePlayer, 0, 255, 0) end else outputChatBox ("*********************", thePlayer, 255, 0, 0) end end addEvent ("vaini", true) addEventHandler ("vaini", getRootElement(), consvaini) function conschoc (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3000) then if (consumerHealth <= 10) then setElementHealth (thePlayer, consumerHealth+90) takePlayerMoney (thePlayer, 3000) givePlayerMoney (seller, 3000) outputChatBox (name.. " *************************", seller, 0, 255, 0) outputChatBox ("*************************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3000) givePlayerMoney (thePlayer, 3000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("*********************", thePlayer, 0, 255, 0) end else outputChatBox ("********************", thePlayer, 255, 0, 0) end end addEvent ("choco", true) addEventHandler ("choco", getRootElement(), conschoc) function consfres (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 2500) then if (consumerHealth <= 20) then setElementHealth (thePlayer, consumerHealth+80) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " *******************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " ********************", seller, 0, 255, 0) outputChatBox ("***********************", thePlayer, 0, 255, 0) end else outputChatBox ("**********************", thePlayer, 255, 0, 0) end end addEvent ("berry", true) addEventHandler ("berry", getRootElement(), consfres) function consment (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local money = getPlayerMoney (thePlayer) local seller = getVehicleOccupant ( source, 0 ) if (money >= 2000) then if (consumerHealth <= 50) then setElementHealth (thePlayer, consumerHealth+50) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("**************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) end else outputChatBox ("*****************", thePlayer, 255, 0, 0) end end addEvent ("ment", true) addEventHandler ("ment", getRootElement(), consment) function conspolo (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1000) then if (consumerHealth <= 80) then setElementHealth (thePlayer, consumerHealth+20) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " **************", seller, 0, 255, 0) outputChatBox ("****************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " ***************", seller, 0, 255, 0) outputChatBox ("************", thePlayer, 0, 255, 0) end else outputChatBox ("*******************", thePlayer, 255, 0, 0) end end addEvent ("polo", true) addEventHandler ("polo", getRootElement(), conspolo) function conssorbet (thePlayer, seller) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3500) then setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3500) givePlayerMoney (seller, 3500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) else outputChatBox ("**********", thePlayer, 255, 0, 0) end end addEvent ("sorbet", true) addEventHandler ("sorbet", getRootElement(), conssorbet) I Fixed the unfinished string else i dint saw. Replace that with server side. Link to comment
Leonard.DC Posted January 25, 2014 Author Share Posted January 25, 2014 function heladosVender (thePlayer) local vehocc = getPedOccupiedVehicleSeat (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) local x, y, z = getElementPosition (thePlayer) if isPedInVehicle (thePlayer) then if (getElementModel ( playerveh ) == 423 and vehocc == 0) then markerIce = createMarker (x, y, z-1, "cylinder", 4, 0, 255, 0, 255) setElementFrozen (playerveh, true) addEventHandler ("onMarkerHit", markerIce, heladosMarker) else outputChatBox ("*****************************", thePlayer, 255, 0, 0) end end end addCommandHandler ("sell", heladosVender) function noVender (thePlayer) local playerveh = getPedOccupiedVehicle (thePlayer) if isElementFrozen (playerveh) then setElementFrozen (playerveh, false) if isElement (markerIce) then destroyElement (markerIce) end end end addCommandHandler ("nosell", noVender) function heladosMarker (hitElement) if getElementType(hitElement) == "player" and hitElement and not isPedInVehicle (hitElement) then triggerClientEvent (hitElement, "openIceP", hitElement) end end function onPlayerExitWhoper () if (getElementModel ( source ) == 423) then if isElement (markerIce) then destroyElement (markerIce) if isElementFrozen (source) then setElementFrozen (source, false) end end end end addEventHandler ("onVehicleExit", getRootElement(), onPlayerExitWhoper) function consvaini (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1500) then if (consumerHealth <= 70) then setElementHealth (thePlayer, consumerHealth+30) takePlayerMoney (thePlayer, 1500) givePlayerMoney (thePlayer, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1500) givePlayerMoney (seller, 1500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("********************", thePlayer, 0, 255, 0) end else outputChatBox ("*********************", thePlayer, 255, 0, 0) end end addEvent ("vaini", true) addEventHandler ("vaini", getRootElement(), consvaini) function conschoc (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3000) then if (consumerHealth <= 10) then setElementHealth (thePlayer, consumerHealth+90) takePlayerMoney (thePlayer, 3000) givePlayerMoney (seller, 3000) outputChatBox (name.. " *************************", seller, 0, 255, 0) outputChatBox ("*************************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3000) givePlayerMoney (thePlayer, 3000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("*********************", thePlayer, 0, 255, 0) end else outputChatBox ("********************", thePlayer, 255, 0, 0) end end addEvent ("choco", true) addEventHandler ("choco", getRootElement(), conschoc) function consfres (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 2500) then if (consumerHealth <= 20) then setElementHealth (thePlayer, consumerHealth+80) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " *******************", seller, 0, 255, 0) outputChatBox ("**********************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2500) givePlayerMoney (seller, 2500) outputChatBox (name.. " ********************", seller, 0, 255, 0) outputChatBox ("***********************", thePlayer, 0, 255, 0) end else outputChatBox ("**********************", thePlayer, 255, 0, 0) end end addEvent ("berry", true) addEventHandler ("berry", getRootElement(), consfres) function consment (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local money = getPlayerMoney (thePlayer) local seller = getVehicleOccupant ( source, 0 ) if (money >= 2000) then if (consumerHealth <= 50) then setElementHealth (thePlayer, consumerHealth+50) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("**************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 2000) givePlayerMoney (seller, 2000) outputChatBox (name.. " ****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) end else outputChatBox ("*****************", thePlayer, 255, 0, 0) end end addEvent ("ment", true) addEventHandler ("ment", getRootElement(), consment) function conspolo (thePlayer, seller) local consumerHealth = getElementHealth (thePlayer) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 1000) then if (consumerHealth <= 80) then setElementHealth (thePlayer, consumerHealth+20) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " **************", seller, 0, 255, 0) outputChatBox ("****************", thePlayer, 0, 255, 0) else setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 1000) givePlayerMoney (seller, 1000) outputChatBox (name.. " ***************", seller, 0, 255, 0) outputChatBox ("************", thePlayer, 0, 255, 0) end else outputChatBox ("*******************", thePlayer, 255, 0, 0) end end addEvent ("polo", true) addEventHandler ("polo", getRootElement(), conspolo) function conssorbet (thePlayer, seller) local name = getPlayerName (thePlayer) local seller = getVehicleOccupant ( source, 0 ) local money = getPlayerMoney (thePlayer) if (money >= 3500) then setElementHealth (thePlayer, 100) takePlayerMoney (thePlayer, 3500) givePlayerMoney (seller, 3500) outputChatBox (name.. " *****************", seller, 0, 255, 0) outputChatBox ("***************", thePlayer, 0, 255, 0) else outputChatBox ("**********", thePlayer, 255, 0, 0) end end addEvent ("sorbet", true) addEventHandler ("sorbet", getRootElement(), conssorbet) I Fixed the unfinished string else i dint saw. Replace that with server side. Tested? I dont really sure it fix the give money and outputchatbox to the seller Link to comment
Anubhav Posted January 25, 2014 Share Posted January 25, 2014 Did not tested , but my MTA Script editor showed no error. (after fixing hat string.) Link to comment
Leonard.DC Posted January 25, 2014 Author Share Posted January 25, 2014 It doesn't fix, when a player buy a ice cream, the seller doesn't receive money and the outputchatbox function is root or global, i dont know why Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now