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Garage setCameraMatrix


Karuzo

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ye i know , but i want it if the player writes /garage it should show the first garage, and then if he presses right arrow key it moves to the next garage, but how do i put it in the ShowGarages function ?

Because it would be pretty bad if the next garage shows up when the player presses right arrow key :-)

function ShowGarages() 
    setCameraMatrix(1558.5915527344, -1027.4820556641, 30.416728973389) 
end 
addCommandHandler("garage", resourceRoot, ShowGarages) 

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local garages = -- Define a table with few positions 
    { 
        { 0, 0, 0, 0, 0, 0 }, 
        { 0, 123, 0, 0, 0, 2 }, 
        { 465, 0, 0, 0, 0, 87 } 
    } 
local curGarage = 1 -- Define a variable with 1 as value 
  
function showGarage ( cmd ) 
    if ( garages [ curGarage ] ) then -- If the garages table contains the index specified in 'curGarage' variable... 
        setCameraMatrix ( unpack ( garages [ curGarage ] ) ) -- Unpack the table value from that index and set the camera position. 
    end 
end 
addCommandHandler ( "garage", showGarage ) 
  
function switchGarage ( key ) 
    if ( key == "arrow_l" ) then 
        if ( curGarage > 1 ) then 
            curGarage = ( curGarage - 1 ) -- Lower the 'curGarage' variable by 1 
        end 
    else 
        if ( #garages > curGarage ) then 
            curGarage = ( curGarage + 1 ) -- Increment the 'curGarage' variable by 1 
        end 
    end 
  
    showGarage ( ) 
end 
bindKey ( "arrow_l", "down", switchGarage ) 
bindKey ( "arrow_r", "down", switchGarage ) 

The positions in 'garages' table are just to show you how it works, you can add as much as you want.

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