Karuzo Posted January 24, 2014 Posted January 24, 2014 Hey Guys, So i have a problem : I want to set the Camera Matrix of the player to a garage which i created , so i've got a question , how can i change to the next garage if i press the arrow keys ?
Karuzo Posted January 24, 2014 Author Posted January 24, 2014 ye i know , but i want it if the player writes /garage it should show the first garage, and then if he presses right arrow key it moves to the next garage, but how do i put it in the ShowGarages function ? Because it would be pretty bad if the next garage shows up when the player presses right arrow key function ShowGarages() setCameraMatrix(1558.5915527344, -1027.4820556641, 30.416728973389) end addCommandHandler("garage", resourceRoot, ShowGarages)
Castillo Posted January 24, 2014 Posted January 24, 2014 Create a table containing all the camera positions, and store the current table index in a table, then you increment it once he presses the key and obtain the camera position out of that index. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
Castillo Posted January 24, 2014 Posted January 24, 2014 local garages = -- Define a table with few positions { { 0, 0, 0, 0, 0, 0 }, { 0, 123, 0, 0, 0, 2 }, { 465, 0, 0, 0, 0, 87 } } local curGarage = 1 -- Define a variable with 1 as value function showGarage ( cmd ) if ( garages [ curGarage ] ) then -- If the garages table contains the index specified in 'curGarage' variable... setCameraMatrix ( unpack ( garages [ curGarage ] ) ) -- Unpack the table value from that index and set the camera position. end end addCommandHandler ( "garage", showGarage ) function switchGarage ( key ) if ( key == "arrow_l" ) then if ( curGarage > 1 ) then curGarage = ( curGarage - 1 ) -- Lower the 'curGarage' variable by 1 end else if ( #garages > curGarage ) then curGarage = ( curGarage + 1 ) -- Increment the 'curGarage' variable by 1 end end showGarage ( ) end bindKey ( "arrow_l", "down", switchGarage ) bindKey ( "arrow_r", "down", switchGarage ) The positions in 'garages' table are just to show you how it works, you can add as much as you want. San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
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