Portside Posted January 21, 2014 Share Posted January 21, 2014 Hi, I need help with adding custom interiors to my RP server. So when I've created my custom interior, I add it to the s_interior_map and then update my meta file. How I got the .lua: I go to where I saved the resource, in there it includes: resource_name.map mapEditorScriptingExtension_c mapEditorScriptingExtension_s meta I right-click the .map file and edit with notepad++ then save the file as a .lua And here's how it looks; <map edf:definitions="editor_main"> <object id="object (mafCasLoadbay01) (1)" interior="18" alpha="255" doublesided="false" model="14577" scale="1" dimension="0" posX="25.5" posY="-104.6" posZ="1330.5" rotX="0" rotY="0" rotZ="0"></object> <object id="object (container_door) (1)" interior="18" alpha="255" doublesided="false" model="3062" scale="1" dimension="0" posX="53.1" posY="-98.4" posZ="1324.90002" rotX="0" rotY="0" rotZ="0"></object> <object id="object (kmb_shutter) (1)" interior="18" alpha="255" doublesided="false" model="3055" scale="1" dimension="0" posX="34.4" posY="-89.1" posZ="1325.69995" rotX="0" rotY="0" rotZ="270"></object> <object id="object (MED_OFFICE7_DESK_1) (1)" interior="18" alpha="255" doublesided="false" model="2207" scale="1" dimension="0" posX="55.4" posY="-86.3" posZ="1323.59998" rotX="0" rotY="0" rotZ="312"></object> <object id="object (WORK_LAMP1) (1)" interior="18" alpha="255" doublesided="false" model="2196" scale="1" dimension="0" posX="56" posY="-86.1" posZ="1324.40002" rotX="0" rotY="0" rotZ="0"></object> <object id="object (PC_1) (1)" interior="18" alpha="255" doublesided="false" model="2190" scale="1" dimension="0" posX="56.1" posY="-87.2" posZ="1324.30005" rotX="0" rotY="0" rotZ="130"></object> <object id="object (swivelchair_A) (1)" interior="18" alpha="255" doublesided="false" model="1671" scale="1" dimension="0" posX="57" posY="-86.2" posZ="1324" rotX="0" rotY="0" rotZ="308"></object> <object id="object (acwinch1b_SFS01) (1)" interior="18" alpha="255" doublesided="false" model="11406" scale="1" dimension="0" posX="50.8" posY="-90.3" posZ="1326.80005" rotX="0" rotY="0" rotZ="0"></object> <object id="object (acwinch1b_SFS01) (2)" interior="18" alpha="255" doublesided="false" model="11406" scale="1" dimension="0" posX="47.8" posY="-90.4" posZ="1326.80005" rotX="0" rotY="0" rotZ="0"></object> <object id="object (acwinch1b_SFS01) (3)" interior="18" alpha="255" doublesided="false" model="11406" scale="1" dimension="0" posX="44.6" posY="-90.4" posZ="1326.80005" rotX="0" rotY="0" rotZ="0"></object> <object id="object (dead_tied_cop) (1)" interior="18" alpha="255" doublesided="false" model="3092" scale="1" dimension="0" posX="50.7" posY="-90.3" posZ="1325.09998" rotX="0" rotY="0" rotZ="0"></object> <object id="object (CJ_MEAT_BAG_2) (1)" interior="18" alpha="255" doublesided="false" model="2805" scale="1" dimension="0" posX="47.75" posY="-90.4" posZ="1325.09998" rotX="0" rotY="0" rotZ="270"></object> <object id="object (acwinch1b_SFS01) (4)" interior="18" alpha="255" doublesided="false" model="11406" scale="1" dimension="0" posX="41" posY="-90.4" posZ="1326.80005" rotX="0" rotY="0" rotZ="0"></object> <object id="object (des_blackbags) (2)" interior="18" alpha="255" doublesided="false" model="16444" scale="1" dimension="0" posX="36.6" posY="-82.3" posZ="1323.69995" rotX="0" rotY="0" rotZ="0"></object> </map> But when I try to make a interior IG (/makeinterior) and go the the interior ID (135) it just brings me to the interiorworld without the objects showing. For some reason I think the file needs to be converted to something like this: createobject(objID, x, y, z) Please help, thanks in advance! Link to comment
Mittell Buurman Posted January 21, 2014 Share Posted January 21, 2014 Let me clarify on this. Basically I'm looking for a way to stream map objects through the .map extension into multiple dimensions without having to edit the .map file for every single interior. I know that the world interior can be streamed into muliple dimensions and to save the mappers some time by NOT converting the .map file to .lua I haven't worked with map files before but all I ask is. How can I stream a .map file into every possible dimension? Link to comment
xXMADEXx Posted January 21, 2014 Share Posted January 21, 2014 Use this: http://convertffs.com Link to comment
Portside Posted January 21, 2014 Author Share Posted January 21, 2014 Hey! Thanks a lot for your help, I'll let you know if it works! Link to comment
Mittell Buurman Posted January 21, 2014 Share Posted January 21, 2014 Apart from conversion, are there any other options to stream the objects into every dimensions when your file is a .map file? Link to comment
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