iPanda Posted January 19, 2014 Share Posted January 19, 2014 (edited) Problem solved Edited January 20, 2014 by Guest Link to comment
50p Posted January 19, 2014 Share Posted January 19, 2014 Where in your shader.fx is the variable "screenSource" (which you set with dxSetShaderValue)? Link to comment
iPanda Posted January 19, 2014 Author Share Posted January 19, 2014 Where in your shader.fx is the variable "screenSource" (which you set with dxSetShaderValue)? It replaces the "ScreenTexture" Link to comment
50p Posted January 19, 2014 Share Posted January 19, 2014 Where in your shader.fx is the variable "screenSource" (which you set with dxSetShaderValue)? It replaces the "ScreenTexture" How does it replace "ScreenTexture"? (Hint: dxSetShaderValue, 2nd parameter) Link to comment
Gallardo9944 Posted January 19, 2014 Share Posted January 19, 2014 dxSetShaderValue(blackWhiteShader, "ScreenTexture", screenSource) Link to comment
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