iPanda Posted January 19, 2014 Posted January 19, 2014 (edited) Problem solved Edited January 20, 2014 by Guest
50p Posted January 19, 2014 Posted January 19, 2014 Where in your shader.fx is the variable "screenSource" (which you set with dxSetShaderValue)?
iPanda Posted January 19, 2014 Author Posted January 19, 2014 Where in your shader.fx is the variable "screenSource" (which you set with dxSetShaderValue)? It replaces the "ScreenTexture"
50p Posted January 19, 2014 Posted January 19, 2014 Where in your shader.fx is the variable "screenSource" (which you set with dxSetShaderValue)? It replaces the "ScreenTexture" How does it replace "ScreenTexture"? (Hint: dxSetShaderValue, 2nd parameter)
Gallardo9944 Posted January 19, 2014 Posted January 19, 2014 dxSetShaderValue(blackWhiteShader, "ScreenTexture", screenSource)
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