Karuzo Posted January 19, 2014 Posted January 19, 2014 So heres me problem : I've got an outputChatBox Server-Sided and i tried to just output it for the player who enters a vehicle.. Well , i tried it with source, but it didn't worked. everybody has saw the message. So i've tried it like that : outputChatBox("TEXT",source,255,69,0) I think i could trigger it to the Client . but i think there would be an easier way ?
Anubhav Posted January 19, 2014 Posted January 19, 2014 outputChatBox("TEXT",thePlayer,255,69,0) Try it.
50p Posted January 19, 2014 Posted January 19, 2014 If you used it in onVehicleEnter, then obviously source is vehicle.
Forrest Posted January 19, 2014 Posted January 19, 2014 outputChatBox("TEXT",thePlayer,255,69,0) Try it. That would only make sense if he defined the player as thePlayer, you should probably stop post-whoring because it's becoming obvious with your copious amount of fails. @OP post the whole function and we'll see what do brah.
Karuzo Posted January 19, 2014 Author Posted January 19, 2014 addEventHandler("onVehicleEnter",getRootElement(),function ( player,seat) if seat == 0 then triggerClientEvent("ChatMessage",getRootElement()) local enginestate = getElementData(source,"engine") if not enginestate then setElementData(source,"engine",false) enginestate = false end if enginestate == false then setVehicleEngineState(source,false) end bindKey(player,"l","down",light_func,player) bindKey(player,"x","down",motor_func,player) end end)
Moderators IIYAMA Posted January 19, 2014 Moderators Posted January 19, 2014 As you can see player is already defined, in the parameters. outputChatBox("TEXT",player,255,69,0)
Karuzo Posted January 19, 2014 Author Posted January 19, 2014 Oh. didn't noticed that. Thank you IIYAMA
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