iPanda Posted January 18, 2014 Posted January 18, 2014 (edited) Problem solved. Edited January 19, 2014 by Guest
iPanda Posted January 18, 2014 Author Posted January 18, 2014 triggerServerEvent I had to deal with this feature, but the weapon did not appear none of the factions. How to use this?
Castillo Posted January 18, 2014 Posted January 18, 2014 -- server side: addEvent ( "giveWeapon", true ) addEventHandler ( "giveWeapon", root, function ( weapon, ammo, current ) if ( type ( weapon ) == "number" and type ( ammo ) == "number" ) then giveWeapon ( client, weapon, ammo, current ) end end ) And then you just trigger an event from the client side, like this: triggerServerEvent ( "giveWeapon", localPlayer, 31, 5000, true ) -- Gives a M4 with 5000 bullets and sets it as current weapon.
iPanda Posted January 19, 2014 Author Posted January 19, 2014 -- server side: addEvent ( "giveWeapon", true ) addEventHandler ( "giveWeapon", root, function ( weapon, ammo, current ) if ( type ( weapon ) == "number" and type ( ammo ) == "number" ) then giveWeapon ( client, weapon, ammo, current ) end end ) And then you just trigger an event from the client side, like this: triggerServerEvent ( "giveWeapon", localPlayer, 31, 5000, true ) -- Gives a M4 with 5000 bullets and sets it as current weapon. Everything works. Now I know how this feature works, thank you!
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