mr.Extreme Posted January 16, 2014 Share Posted January 16, 2014 اسلام عليكم :] كيف بدي اخلي لما يدخل سيرفر ياخذ شخصية عشوائية وكمان لما يضغط علي play guest ياخذ شخصية عشوائية وشكرا Link to comment
#DRAGON!FIRE Posted January 16, 2014 Share Posted January 16, 2014 اسلام عليكم :] كيف بدي اخلي لما يدخل سيرفر ياخذ شخصية عشوائية وكمان لما يضغط علي play guest ياخذ شخصية عشوائية وشكرا Event: "onPlayerJoin" spawnPlayer math.random او .. Event: "onPlayerSpawn" setElementModel math.random Event: "onClientGUIClick" setElementModel math.random Link to comment
mr.Extreme Posted January 16, 2014 Author Share Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) Link to comment
#DRAGON!FIRE Posted January 16, 2014 Share Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) Link to comment
mr.Extreme Posted January 16, 2014 Author Share Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) ما زبط Link to comment
#DRAGON!FIRE Posted January 16, 2014 Share Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) ما زبط debugscript 3 Link to comment
TAPL Posted January 16, 2014 Share Posted January 16, 2014 addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end) Link to comment
3NAD Posted January 16, 2014 Share Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) كودك راح يغير الشخصية بعدد المفاتيح اللي موجودة في الجدول و يثبت على اخر قيمة في الجدول Link to comment
#DRAGON!FIRE Posted January 16, 2014 Share Posted January 16, 2014 صح .. معاكم حق , ما بياخذ قيمة وحدة يصير كذا addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) setElementModel( source, ValidSkins[math.random( #ValidSkins )] ) end ) Link to comment
!#NssoR_) Posted January 16, 2014 Share Posted January 16, 2014 صح .. معاكم حق , ما بياخذ قيمة وحدةيصير كذا addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) setElementModel( source, ValidSkins[math.random( #ValidSkins )] ) end ) وش فرق كودك عن هذا ؟؟ addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end) كوبي بست Link to comment
#DRAGON!FIRE Posted January 16, 2014 Share Posted January 16, 2014 صح .. معاكم حق , ما بياخذ قيمة وحدةيصير كذا addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) setElementModel( source, ValidSkins[math.random( #ValidSkins )] ) end ) وش فرق كودك عن هذا ؟؟ [quote="TAPL"][lua]addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end) [/lua] كوبي بست مو قصة كوبي بست .. بس فهمت وش الغلط وصصحت الكود حقي عشان يبان انه كان غلط ذذ Link to comment
mr.Extreme Posted January 16, 2014 Author Share Posted January 16, 2014 addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end) شكرا تابل وشكرن للجميع Link to comment
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