mr.Extreme Posted January 16, 2014 Posted January 16, 2014 اسلام عليكم :] كيف بدي اخلي لما يدخل سيرفر ياخذ شخصية عشوائية وكمان لما يضغط علي play guest ياخذ شخصية عشوائية وشكرا
#DRAGON!FIRE Posted January 16, 2014 Posted January 16, 2014 اسلام عليكم :] كيف بدي اخلي لما يدخل سيرفر ياخذ شخصية عشوائية وكمان لما يضغط علي play guest ياخذ شخصية عشوائية وشكرا Event: "onPlayerJoin" spawnPlayer math.random او .. Event: "onPlayerSpawn" setElementModel math.random Event: "onClientGUIClick" setElementModel math.random To Contact Me at Skype : [email protected]
mr.Extreme Posted January 16, 2014 Author Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin)
#DRAGON!FIRE Posted January 16, 2014 Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) To Contact Me at Skype : [email protected]
mr.Extreme Posted January 16, 2014 Author Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) ما زبط
#DRAGON!FIRE Posted January 16, 2014 Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) ما زبط debugscript 3 To Contact Me at Skype : [email protected]
TAPL Posted January 16, 2014 Posted January 16, 2014 addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end)
3NAD Posted January 16, 2014 Posted January 16, 2014 ما زبط function setSkin (player) setElementModel(player,math.random(312)) end addEventHandler("onPlayerJoin", getRootElement(), setSkin) addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) for k, skin in ipairs( ValidSkins ) do setElementModel(source, math.random( skin ) ) end end ) كودك راح يغير الشخصية بعدد المفاتيح اللي موجودة في الجدول و يثبت على اخر قيمة في الجدول
#DRAGON!FIRE Posted January 16, 2014 Posted January 16, 2014 صح .. معاكم حق , ما بياخذ قيمة وحدة يصير كذا addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) setElementModel( source, ValidSkins[math.random( #ValidSkins )] ) end ) To Contact Me at Skype : [email protected]
!#NssoR_) Posted January 16, 2014 Posted January 16, 2014 صح .. معاكم حق , ما بياخذ قيمة وحدةيصير كذا addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) setElementModel( source, ValidSkins[math.random( #ValidSkins )] ) end ) وش فرق كودك عن هذا ؟؟ addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end) كوبي بست
#DRAGON!FIRE Posted January 16, 2014 Posted January 16, 2014 صح .. معاكم حق , ما بياخذ قيمة وحدةيصير كذا addEventHandler( "onPlayerJoin", root, function ( ) local ValidSkins = getValidPedModels ( ) setElementModel( source, ValidSkins[math.random( #ValidSkins )] ) end ) وش فرق كودك عن هذا ؟؟ [quote="TAPL"][lua]addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end) [/lua] كوبي بست مو قصة كوبي بست .. بس فهمت وش الغلط وصصحت الكود حقي عشان يبان انه كان غلط ذذ To Contact Me at Skype : [email protected]
mr.Extreme Posted January 16, 2014 Author Posted January 16, 2014 addEventHandler("onPlayerJoin", root, function() local ValidSkins = getValidPedModels() setElementModel(source, ValidSkins[math.random(#ValidSkins)]) end) شكرا تابل وشكرن للجميع
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