WASSIm. Posted January 13, 2014 Posted January 13, 2014 hi guys. i working for script make swat tank shot like minigun but i have problem with Rot addEventHandler("onClientRender", root, function ( ) for k, thePlayer in ipairs(getElementsByType("player")) do local theVehicle = getPedOccupiedVehicle(thePlayer) if (theVehicle) and (weapon[theVehicle]) then local xt, yt, zt = getVehicleTurretPosition(theVehicle) local xt, yt = math.deg(xt), math.deg(yt) attachElements(weapon[theVehicle], theVehicle, 0, 0, 1.6, 0, yt, xt+90) end end end)
50p Posted January 13, 2014 Posted January 13, 2014 It doesn't seem to rotate at all. Try to use X axis instead of Y. Maybe it's a bug and rotations are swapped. Also, there is no need for "zt", getVehicleTurretPosition returns only 2 values. - MTA Script Editor - Ask your scripting questions properly, please. - 50p's public resources - Meta.xml - what is it for? How is it possible LOL
WASSIm. Posted January 13, 2014 Author Posted January 13, 2014 i try to use X axis instead of Y but its have more wrong. and zt just fail
50p Posted January 13, 2014 Posted January 13, 2014 Check the values of xt and yt before you attachElements: dxDrawText( "X: " .. tostring(xt) .. "; Y:" .. tostring(yt), 10, 200 ); Validate these values, if they're correct then play with the values in attachElements call. - MTA Script Editor - Ask your scripting questions properly, please. - 50p's public resources - Meta.xml - what is it for? How is it possible LOL
WASSIm. Posted January 13, 2014 Author Posted January 13, 2014 Check the values of xt and yt before you attachElements: dxDrawText( "X: " .. tostring(xt) .. "; Y:" .. tostring(yt), 10, 200 ); Validate these values, if they're correct then play with the values in attachElements call. its problem with Rot weapon object and other weapons like it u can open map editor and change rot weapons and see.
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