dewu Posted January 10, 2014 Share Posted January 10, 2014 (edited) Hi guys. I got the question, is this way to use one weapon ID to two Model ID's? Expample: {weapon id, model id}, {33, 357}, and i want: {33, 357 and 372}, I want to use same weapon ID's in two models of weapons. I'm newbie in LUA scriptering Edited January 10, 2014 by Guest Link to comment
Castillo Posted January 10, 2014 Share Posted January 10, 2014 You can't have two models at the same time, but you can change them, it would be global of course. Link to comment
dewu Posted January 10, 2014 Author Share Posted January 10, 2014 So, what i should use it? Link to comment
Castillo Posted January 10, 2014 Share Posted January 10, 2014 engineLoadTXD engineImportTXD engineLoadDFF engineReplaceModel Link to comment
dewu Posted January 10, 2014 Author Share Posted January 10, 2014 I use weaponTXD = engineLoadTXD("items/crossbow.txd") engineImportTXD(weaponTXD, 372) weaponDFF = engineLoadDFF("items/crossbow.dff", 372) engineReplaceModel(weaponDFF, 372) weaponTXD = engineLoadTXD("items/lee_enfield.txd") engineImportTXD(weaponTXD, 357) weaponDFF = engineLoadDFF("items/lee_enfield.dff", 357) engineReplaceModel(weaponDFF, 357) it's really hard to explain, but I want to use one weapon ID to both. Please about some easier instructions Link to comment
Forrest Posted January 11, 2014 Share Posted January 11, 2014 Not possible, you were already told. You can replace ONE with ONE, but you can't use two models on one ID. Link to comment
dewu Posted January 11, 2014 Author Share Posted January 11, 2014 So, how to add new Weapon ID? If not, , maybe is way to duplicate Weapon ID (ex. 33 - Country Rifle) for ex. 32 (Tec-9)? I don't use Tec-9 ID and i want to have the same animation effects ingame like in Country-Rifle. Link to comment
Castillo Posted January 11, 2014 Share Posted January 11, 2014 You can't add new model IDs. Link to comment
50p Posted January 11, 2014 Share Posted January 11, 2014 You could use sniper rifle. It uses the same animations but you'd have to change the weapon property to disable first person view. Link to comment
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