Leonard.DC Posted January 3, 2014 Share Posted January 3, 2014 I have a very little bug with the blips in a Pilot Job maked by me, The blips shows exelent when the player start the job, But only in the map, Not in the radar, Why??? local pilotRings = { { 1887, -1113, 170 }; { 2092, -1160, 170 }; { 1896, -1165, 170 }; { 2068, -1720, 170 }; { 1970, -1671, 170 }; { 1895, -1071, 170 }; { 1940, -1066, 170 }; { 1955, -1074, 170 }; { 1960, -1069, 170 }; { 1956, -1115, 170 }; { 1945, -1115, 170 }; { 1924, -1115, 170 }; { 1900, -1114, 170 }; { 2596, -1237, 170 }; { 2595, -1199, 170 }; { 2516, -1028, 170 }; { 2630, -1072, 170 }; { 2794, -1246, 170 }; { 2809, -1176, 170 }; { 2586, -953, 170 }; { 2397.470703125, -1795.9013671875, 170 }; { 2508.0615234375, -2018.5390625, 170 }; { 2153.5810546875, -1807.6865234375, 170 }; { 2149.7548828125, -1587.15234375, 170 }; { 1742.9638671875, -1862.6953125, 170 }; } function unpackPilot () return unpack ( pilotRings [ math.random ( #pilotRings ) ] ) end addEvent ( "createPilotEvent", true ) function createRings () x, y, z = unpackPilot () pilotMarker = createMarker ( x, y, z, "ring", 8.0, 0, 255, 141, 255, localPlayer ) pilotBlip = createBlipAttachedTo ( pilotMarker, 41, localPlayer ) end addEventHandler ( "createPilotEvent", root, createRings ) You don't need the full code, because the bugged blips are in the part of code i show Link to comment
Drakath Posted January 3, 2014 Share Posted January 3, 2014 Are you sure it doesn't appear? The code looks fine. Link to comment
Leonard.DC Posted January 3, 2014 Author Share Posted January 3, 2014 Are you sure it doesn't appear? The code looks fine. mmm, not sure, i think it is my internet lag, it is posible if the blip appear on the map and not in the radar? Or it simply my internet bug? Because i think the code is fine Link to comment
Drakath Posted January 3, 2014 Share Posted January 3, 2014 It is possible if you set a blip visible distance. But you didn't do that. Link to comment
Leonard.DC Posted January 4, 2014 Author Share Posted January 4, 2014 It is possible if you set a blip visible distance. But you didn't do that. I think a bullshit script bug all the blips Link to comment
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