ViRuZGamiing Posted January 1, 2014 Share Posted January 1, 2014 Hello, I'm not experienced with tables I know a bit of them but they are really usefull, i'm trying something but I don't know if this is correct. Now I made my showroom vehicles like this; function showroomAlpha () alphaShowroom = createVehicle ( 602, -1946.2780761719, 272.6872253418, 35.063152313232, 0, 0, 90 ) setVehicleLocked ( alphaShowroom, false ) setVehicleDamageProof( alphaShowroom, true ) setVehicleEngineState ( alphaShowroom, false ) setVehicleFuelTankExplodable ( alphaShowroom, false ) setVehicleColor ( alphaShowroom, 255, 255, 255 ) setVehiclePlateText ( alphaShowroom, "Alpha" ) setElementFrozen ( alphaShowroom, true ) showRoomVehicles[alphaShowroom]=true end function showroomBanshee () bansheeShowroom = createVehicle ( 429, -1946.2780761719, 268.6872253418, 35.063152313232, 0, 0, 90 ) setVehicleLocked ( bansheeShowroom, false ) setVehicleDamageProof( bansheeShowroom, true ) setVehicleEngineState ( bansheeShowroom, false ) setVehicleFuelTankExplodable ( bansheeShowroom, false ) setVehicleColor ( bansheeShowroom, 255, 255, 255 ) setVehiclePlateText ( bansheeShowroom, "Banshee" ) setElementFrozen ( bansheeShowroom, true ) showRoomVehicles[bansheeShowroom]=true end But can I do something like this; showroomVehicles = { {model1, x1, y1, z1, rx1, ry1, rz1}, -- This is filled in with the information of the alphaShowroom {model2, x2, y2, z2, rx2, ry2, rz2}, -- This with the info from the banshee } function showroomVehicles () showroomVehicles = createVehicle ( model, x, y, z, rx, ry, rz ) setVehicleLocked ( showroomVehicles , false ) setVehicleDamageProof( showroomVehicles , true ) setVehicleEngineState ( showroomVehicles , false ) setVehicleFuelTankExplodable ( showroomVehicles , false ) setVehicleColor ( showroomVehicles , 255, 255, 255 ) setVehiclePlateText ( showroomVehicles , "Banshee" ) setElementFrozen ( showroomVehicles , true ) showRoomVehicles[showroomVehicles ]=true end Link to comment
WASSIm. Posted January 1, 2014 Share Posted January 1, 2014 local Vehicles = {} local showroomVehicles = { {602, -1946.3, 272.7, 35, 0, 0, 90}, -- This is filled in with the information of the alphaShowroom {429, -1946.3, 268.7, 35, 0, 0, 90} -- This with the info from the banshee } function () local sv = showroomVehicles for i=1,#sv do vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) setVehicleLocked ( vehicles[i], false ) setVehicleDamageProof( vehicles[i], true ) setVehicleEngineState ( vehicles[i], false ) setVehicleFuelTankExplodable ( vehicles[i], false ) setVehicleColor ( vehicles[i], 255, 255, 255 ) setVehiclePlateText ( vehicles[i], getVehicleName(vehicles[i]) ) setElementFrozen ( vehicles[i], true ) end end Link to comment
ViRuZGamiing Posted January 1, 2014 Author Share Posted January 1, 2014 vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) attempt to index global 'vehicles' (a nil value) Link to comment
Castillo Posted January 1, 2014 Share Posted January 1, 2014 Your table name starts with uppercase "V". Link to comment
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