ViRuZGamiing Posted January 1, 2014 Posted January 1, 2014 Hello, I'm not experienced with tables I know a bit of them but they are really usefull, i'm trying something but I don't know if this is correct. Now I made my showroom vehicles like this; function showroomAlpha () alphaShowroom = createVehicle ( 602, -1946.2780761719, 272.6872253418, 35.063152313232, 0, 0, 90 ) setVehicleLocked ( alphaShowroom, false ) setVehicleDamageProof( alphaShowroom, true ) setVehicleEngineState ( alphaShowroom, false ) setVehicleFuelTankExplodable ( alphaShowroom, false ) setVehicleColor ( alphaShowroom, 255, 255, 255 ) setVehiclePlateText ( alphaShowroom, "Alpha" ) setElementFrozen ( alphaShowroom, true ) showRoomVehicles[alphaShowroom]=true end function showroomBanshee () bansheeShowroom = createVehicle ( 429, -1946.2780761719, 268.6872253418, 35.063152313232, 0, 0, 90 ) setVehicleLocked ( bansheeShowroom, false ) setVehicleDamageProof( bansheeShowroom, true ) setVehicleEngineState ( bansheeShowroom, false ) setVehicleFuelTankExplodable ( bansheeShowroom, false ) setVehicleColor ( bansheeShowroom, 255, 255, 255 ) setVehiclePlateText ( bansheeShowroom, "Banshee" ) setElementFrozen ( bansheeShowroom, true ) showRoomVehicles[bansheeShowroom]=true end But can I do something like this; showroomVehicles = { {model1, x1, y1, z1, rx1, ry1, rz1}, -- This is filled in with the information of the alphaShowroom {model2, x2, y2, z2, rx2, ry2, rz2}, -- This with the info from the banshee } function showroomVehicles () showroomVehicles = createVehicle ( model, x, y, z, rx, ry, rz ) setVehicleLocked ( showroomVehicles , false ) setVehicleDamageProof( showroomVehicles , true ) setVehicleEngineState ( showroomVehicles , false ) setVehicleFuelTankExplodable ( showroomVehicles , false ) setVehicleColor ( showroomVehicles , 255, 255, 255 ) setVehiclePlateText ( showroomVehicles , "Banshee" ) setElementFrozen ( showroomVehicles , true ) showRoomVehicles[showroomVehicles ]=true end "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
WASSIm. Posted January 1, 2014 Posted January 1, 2014 local Vehicles = {} local showroomVehicles = { {602, -1946.3, 272.7, 35, 0, 0, 90}, -- This is filled in with the information of the alphaShowroom {429, -1946.3, 268.7, 35, 0, 0, 90} -- This with the info from the banshee } function () local sv = showroomVehicles for i=1,#sv do vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) setVehicleLocked ( vehicles[i], false ) setVehicleDamageProof( vehicles[i], true ) setVehicleEngineState ( vehicles[i], false ) setVehicleFuelTankExplodable ( vehicles[i], false ) setVehicleColor ( vehicles[i], 255, 255, 255 ) setVehiclePlateText ( vehicles[i], getVehicleName(vehicles[i]) ) setElementFrozen ( vehicles[i], true ) end end
ViRuZGamiing Posted January 1, 2014 Author Posted January 1, 2014 vehicles[i] = createVehicle(sv[i][1], sv[i][2], sv[i][3], sv[i][4], sv[i][5], sv[i][6], sv[i][7]) attempt to index global 'vehicles' (a nil value) "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
Castillo Posted January 1, 2014 Posted January 1, 2014 Your table name starts with uppercase "V". San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
ViRuZGamiing Posted January 1, 2014 Author Posted January 1, 2014 Thx "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
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