Leonard.DC Posted December 25, 2013 Share Posted December 25, 2013 Hi, i alredy have all the RP vehicle spawner working on my Rpg server, i have Police, Medic, Crim, Free, Etc, Vehicles spawners and working 100%, But i don't know why this mechanic spawner doesn't want to work, checked debugscript, 0 errors and 0 problems, i have checked the script thousends of times, but i can't locate the problem, onClientGUIClick works nice, but when i click the button "Spawn", the vehicle doesn't spawn and the Gui doesn't quit, why??? ----Client Side------ Window2 = guiCreateWindow ( 0.2, 0.2, 0.25, 0.5, "Mechanic vehicles", true ) buttonmev = guiCreateButton ( 0.5, 0.8, 0.45, 0.15, "Close", true, Window2 ) button2 = guiCreateButton ( 0.01, 0.8, 0.45, 0.15, "Spawn", true, Window2 ) label2 = guiCreateLabel ( 0.1, 0.1, 0.9, 0.1, "Take your vehicle", true, Window2 ) showCursor(false) guiSetVisible( Window2, false ) guiWindowSetSizable( Window2, false ) vehicles2 = { {"Bobcat", 422}, {"Picador", 600}, {"TowTruck", 525}, } grid = guiCreateGridList(0.01, 0.2, 0.99, 0.5, true, Window2) guiGridListAddColumn(grid, "Vehicles", 0.85) for i,veh in ipairs(vehicles2) do row = guiGridListAddRow(grid) -- guiGridListSetItemText(grid, row, 1, tostring(veh[1]), false, false) guiGridListSetItemData(grid, row, 1, tostring(veh[2])) end function useMec() local row, col = guiGridListGetSelectedItem(grid) if (row and col and row ~= -1 and col ~= -1) then local model = tonumber(guiGridListGetItemData(grid, row, 1)) if model ~= "" then triggerServerEvent("CreVehiceMecv", localPlayer, model) guiSetVisible(Window2,false) showCursor(false) end end end addEventHandler("onClientGUIClick", button2, useMec, false) function close() if (source == buttonmev) then guiSetVisible(Window2,false) showCursor(false) end end addEventHandler("onClientGUIClick", buttonmev, close) function showGUImev() guiSetVisible(Window2,true) showCursor(true) end addEvent("showGUImecv",true) addEventHandler("showGUImecv", getRootElement(), showGUImev) function errorVehMecDx () dxDrawText("Restricted Vehicle", 357, 926, 974, 967, tocolor(0, 0, 0, 255), 1.00, "pricedown", "center", "center", false, false, true, false, false) dxDrawText("Restricted Vehicle", 357, 924, 974, 965, tocolor(0, 0, 0, 255), 1.00, "pricedown", "center", "center", false, false, true, false, false) dxDrawText("Restricted Vehicle", 355, 926, 972, 967, tocolor(0, 0, 0, 255), 1.00, "pricedown", "center", "center", false, false, true, false, false) dxDrawText("Restricted Vehicle", 355, 924, 972, 965, tocolor(0, 0, 0, 255), 1.00, "pricedown", "center", "center", false, false, true, false, false) dxDrawText("Restricted Vehicle", 356, 925, 973, 966, tocolor(255, 0, 0, 255), 1.00, "pricedown", "center", "center", false, false, true, false, false) end function errorVehMec () addEventHandler("onClientRender",getRootElement(),errorVehMecDx) playSound ("fail.mp3") setTimer(function() removeEventHandler("onClientRender",getRootElement(),errorVehMecDx) end,7000,1) end addEvent ("failvehmec", true) addEventHandler ("failvehmec", root, errorVehMec) -------Server Side------- markermev = createMarker( 1036.52332, -1027.04517, 31.10156, "cylinder", 2, 255, 255, 0, 255 ) markermev1 = createMarker( 2118.23779, -1139.20654, 24.05363, "cylinder", 2, 255, 255, 0, 255 ) markermev2 = createMarker( 2099.13696, 2170.94922, 9.82031, "cylinder", 2, 255, 255, 0, 255 ) markermev3 = createMarker( -1988.39319, 249.08885, 34.17188, "cylinder", 2, 255, 255, 0, 255 ) markermev4 = createMarker( -1986.62317, 267.63120, 34.17936, "cylinder", 2, 255, 255, 0, 255 ) local vehicles2 = {} function spawnVehMe(id) local x, y, z = getElementPosition(source) if isElement(vehicles2[source]) then destroyElement(vehicles2[source]) end vehicles2[source] = createVehicle(id, x + 2, y, z) warpPedIntoVehicle(source, vehicles2[source]) end addEvent("CreVehiceMecv",true) addEventHandler("CreVehiceMecv", root, spawnVehMe) addEventHandler("onPlayerQuit", root, function() if isElement(vehicles2[source]) then destroyElement(vehicles2[source]) vehicles2[source] = nil end end) function showGUIMechv(hitPlayer) if hitPlayer and getElementType(hitPlayer) == "player" and not isPedInVehicle (hitPlayer) then if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "Mechanic" ) ) then triggerClientEvent (hitPlayer,"showGUImecv",hitPlayer) else outputChatBox ("You can't use this marker",hitPlayer, 255, 0, 0) triggerClientEvent (hitPlayer, "failvehmec", hitPlayer) end end end addEventHandler("onMarkerHit",markermev,showGUIMechv) addEventHandler("onMarkerHit",markermev1,showGUIMechv) addEventHandler("onMarkerHit",markermev2,showGUIMechv) addEventHandler("onMarkerHit",markermev3,showGUIMechv) addEventHandler("onMarkerHit",markermev4,showGUIMechv) Link to comment
tosfera Posted December 25, 2013 Share Posted December 25, 2013 It works for me, there must be anything else wrong in your script mate. Just this part of your script doesn't work when people don't have a team ( like me ); if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "Mechanic" ) ) then Just make sure people always have a team. Link to comment
Leonard.DC Posted December 25, 2013 Author Share Posted December 25, 2013 It works for me, there must be anything else wrong in your script mate. Just this part of your script doesn't work when people don't have a team ( like me ); if ( getPlayerTeam ( hitPlayer ) == getTeamFromName ( "Mechanic" ) ) thenJust make sure people always have a team. Ok, i will try to make the script in other .zip file, if you say it works, i think you true, thanks Edit: Yes you are true, it works in other .zip file, i think other function corrupt the spawner, because i use 1 cleint side and 1 server side file for all spawners, thanks Link to comment
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