charaf12 Posted December 24, 2013 Share Posted December 24, 2013 شباب انا عندي مشكلة في البرمجة ما وجدت حلها انا مسوي كود البيت يعني ماركر و مسوي كود انتقال الاعب الى المقر بعد الموت بس في مشكلة هي اني لما ادخل البيت ياخذني الى احداثيات الانتقال ما بعد الموت اي اني صرت ما اقدر ادخل البيت فكل مره ادخلو ياخذني الى احداثيات ما بعد الموت بس لما اشيل كود الموت ذا يصير كل شيئ عادي هاهو الكود شباب ارجو التعديل onWasted = function() if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'No Team' and getElementData ( source , "Group" ) == "[s.S]" then function sp( source ) setElementPosition( source, 2005.00000,1543.00000,13.59075 ) setPedArmor( source, 100 ) giveWeapon( source, 46 ) setPedSkin( source, 181 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) group = "[s.S]" Marker = createMarker ( 744.5, 1346.5, 37.5, "arrow", 1, 13, 91, 200)الدخول الى البيت addEventHandler ( "onMarkerHit", Marker, function ( player ) if getElementType ( player ) ~= "player" then return end if getElementData ( player, "Group" ) ~= group then return end spawnPlayer(player,743.66040,1353.60657,776.50989) setPedArmor (player,100) setPedSkin (player,181) setTimer(sp,1000,1,player) end ) group = "[s.S]" Marker = createMarker ( 745.79998779297, 1351.1999511719, 777, "arrow", 1, 13, 91, 200)الخروج من البيت addEventHandler ( "onMarkerHit", Marker, function ( player ) if getElementType ( player ) ~= "player" then return end if getElementData ( player, "Group" ) ~= group then return end spawnPlayer(player,748.94470,1346.76086,36.91845) setPedArmor (player,100) setPedSkin (player,181) setTimer(sp,1000,1,player) end ) اي انو في علاقى بين هذين الكودين كودي البيت وكود الانتقال ما بعد الموت Link to comment
Tete omar Posted December 24, 2013 Share Posted December 24, 2013 ينقل الى قسم البرمجة Link to comment
!#NssoR_) Posted December 25, 2013 Share Posted December 25, 2013 onWasted = function() if getPlayerTeam( source ) and getTeamName( getPlayerTeam( source ) ) == 'No Team' and getElementData ( source , "Group" ) == "[s.S]" then function sp( source ) setElementPosition( source, 2005.00000,1543.00000,13.59075 ) setPedArmor( source, 100 ) giveWeapon( source, 46 ) setPedSkin( source, 181 ) end setTimer(sp,1000,1,source) end end addEventHandler ( "onPlayerSpawn", getRootElement(), onWasted ) group = "[s.S]" joinhome = createMarker ( 744.5, 1346.5, 37.5, "arrow", 1, 13, 91, 200) outhome = createMarker ( 745.79998779297, 1351.1999511719, 777, "arrow", 1, 13, 91, 200) addEventHandler ( "onMarkerHit", joinhome, function ( player ) if getElementType ( player ) ~= "player" then return end if getElementData ( player, "Group" ) ~= group then return end spawnPlayer(player,743.66040,1353.60657,776.50989) setPedArmor (player,100) setPedSkin (player,181) end ) addEventHandler ( "onMarkerHit", outhome, function ( player ) if getElementType ( player ) ~= "player" then return end if getElementData ( player, "Group" ) ~= group then return end spawnPlayer(player,748.94470,1346.76086,36.91845) setPedArmor (player,100) setPedSkin (player,181) end ) Link to comment
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