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Count schooted ammo


Desaster

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Example:

weapons = {} 
  
function onShoot(wp) 
    if weapons[wp] then 
        weapons[wp] = weapons[wp] + 1 
    else 
        weapons[wp] = 1 
    end 
end 
addEventHandler("onClientPlayerWeaponFire", localPlayer, onShoot) 
  
addCommandHandler("amount", 
function() 
    for weaponID, bullet in pairs (weapons) do 
        outputChatBox(weaponID..": "..bullet) 
    end 
end) 

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