Drakath Posted December 4, 2013 Share Posted December 4, 2013 (edited) Fix the code. Edited December 6, 2013 by Guest Link to comment
Jusonex Posted December 4, 2013 Share Posted December 4, 2013 triggerClientEvent always returns a boolean value (true if the event was triggered successfully, false otherwise). If you want to retrieve the passcode from the client, the client has to trigger the value back to the server. But it would make more sense to trigger the passcode only from the client to the server to save 1 triggered event like you do it already. triggerServerEvent("checkcode",getRootElement(),getLocalPlayer(), thecode) ==> The second parameter contains the passcode function verify (player, passcode) if passcode == "A4F8G0T1D5XP5" then givePlayerMoney(source, 100) else outputChatBox("No!", source, 255, 0, 0, true) end end addEvent("checkcode",true) addEventHandler("checkcode",getRootElement(),verify) Edit: Furthermore 'source' (in the scope of the verify function) contains the root element, not the player. If you want to output the message to the client who triggered the event, you can also use the global variable 'client' (behaves similar to source) or, as an alternative, you can pass localPlayer instead of "getRootElement()" to your triggerServerEvent call (but due to security issues it's better to use client). Link to comment
Drakath Posted December 4, 2013 Author Share Posted December 4, 2013 Thanks and also I tried to make something that won't let use the code twice. function verify (player, thecode) if thecode ~= "used" and thecode == "A4F8G0T1D5XP5" then givePlayerMoney(source, 100) thecode = "used" else outputChatBox("No!", source, 255, 0, 0, true) end end addEvent("checkcode",true) addEventHandler("checkcode",getRootElement(),verify) But it didn't work. Link to comment
Castillo Posted December 4, 2013 Share Posted December 4, 2013 local codeUsed = { } function verify ( player, thecode ) if ( thecode == "A4F8G0T1D5XP5" ) and ( not codeUsed [ thecode ] ) then givePlayerMoney ( source, 100 ) codeUsed [ thecode ] = true else outputChatBox ( "No!", source, 255, 0, 0, true ) end end addEvent ( "checkcode", true ) addEventHandler ( "checkcode", getRootElement(), verify ) Link to comment
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