..:D&G:.. Posted November 19, 2013 Share Posted November 19, 2013 I get an error for a script (table expected, got nil) even if there is a table, local vehicles = {}, does anyone know why? Link to comment
..:D&G:.. Posted November 20, 2013 Author Share Posted November 20, 2013 Here local vehElements = {} -- Functii function showVehicleGui(vehElementsret) if not wvehicle then local width, height = 400, 200 local scrWidth, scrHeight = guiGetScreenSize() local x = scrWidth - width local y = scrHeight/10 wvehicle = guiCreateWindow(x, y, width, height, "Tractari: Recupereaza un vehicul", false) guiWindowSetSizable(wvehicle, false) bInchide = guiCreateButton(0.5, 0.85, 0.2, 0.1, "Iesi", true, wvehicle) bVehicul = guiCreateButton(0.725, 0.85, 0.3, 0.2, "Recupereaza", true, wvehicle) addEventHandler("onClientGUIClick", bClose, hideImpoundUI, false) addEventHandler("onClientGUIClick", bRelease, releaseCar, false) gMasini = guiCreateGridList(0.05, 0.1, 0.9, 0.65, true, wvehicle) addEventHandler("onClientGUIClick", gMasini, updateCar, false) local col = guiGridListAddColumn(gMasini, "Vehicule Confiscate", 0.7) IDcolumn = guiGridListAddColumn(gMasini, "ID", 0.2) vehElements = vehElementsret for key, value in ipairs(vehElements) do local dbid = getElementData(value, "dbid") local row = guiGridListAddRow(gCars) guiGridListSetItemText(gCars, row, col, getVehicleName(value), false, false) guiGridListSetItemText(gCars, row, IDcolumn, tostring(dbid), false, false) end guiGridListSetSelectedItem(gCars, 0, 1) lCost = guiCreateLabel(0.1, 0.85, 0.2, 0.1, "Taxă: 100 lei", true, wvehicle) guiSetFont(lPret, "default-bold-small") updateCar() guiSetInputEnabled(true) end end Link to comment
TAPL Posted November 20, 2013 Share Posted November 20, 2013 That's because you overwrite it at line 20 and it's seems that the vehElementsret is nil. Link to comment
..:D&G:.. Posted April 14, 2014 Author Share Posted April 14, 2014 And what do you suggest me to do? Link to comment
JR10 Posted April 14, 2014 Share Posted April 14, 2014 Show us the part where showVehGui is called. Link to comment
..:D&G:.. Posted April 14, 2014 Author Share Posted April 14, 2014 Client side: function scoateMasina(button) if (button=="left") then local row = guiGridListGetSelectedItem(gCars) hideImpoundUI() triggerServerEvent("scoateMasina", getLocalPlayer(), vehElements[row+1]) end end addEvent("arataScosul", true) addEventHandler("arataScosul", getRootElement(), showVehicleGui) Server side: function platesteScos(vehID) if exports.bani:iaBani(source, 225) then exports.bani:daBani(getTeamFromName("Tractari Auto"), 225) setElementFrozen(vehID, false) local x, y, z, int, dim, rotation = getReleasePosition() setElementPosition(vehID, x, y, z) setVehicleRotation(vehID, 0, 0, rotation) setElementInterior(vehID, int) setElementDimension(vehID, dim) setVehicleLocked(vehID, true) exports['exports-stuffs']:setProtectedElementData(vehID, "motormort", 0, false) setVehicleDamageProof(vehID, false) setVehicleEngineState(vehID, false) exports['exports-stuffs']:setProtectedElementData(vehID, "frana", 0, false) exports['exports-stuffs']:setProtectedElementData(vehID, "scos", 0) outputChatBox("Test test release", source, 255, 194, 14) else outputChatBox("Insufficient funds.", source, 255, 0, 0) end end addEvent("scoateMasina", true) addEventHandler("scoateMasina", getRootElement(), platesteScos) Link to comment
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