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[HELP] HElp with Camera


LiOneLMeSsI

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Posted

Hello Guys

I'm wanted to make camera in login panel...like makes camera moves aro :arrowup: und the city and shows the places. Which functions i have to use? and may you give me an Example?

AND THAAAAAAAANKS A LOT!!!

Posted
onPlayerJoin --event 
--then 
setCameraMatrix 
--for moving use the above function with this event: 
onClientPreRender 

Actually!! Yea :D Right it Helped Much...but actually it's only setCameraMatrix...and i need the camera moves....not only looks in one Positions...Means i want it to switch the position...I hope you got it :D

I use this

function setCameraOnPlayerJoin() 
     fadeCamera(source, true, 5) 
     setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) 
end 
addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) 

Posted
So, you got a list of camera locations and you want it to set a random one from that table?

I want the camera Show all locations ..like when the camera show the location..it shows the another while the camera's moving.

Posted
So, you got a list of camera locations and you want it to set a random one from that table?

I want the camera Show all locations ..like when the camera show the location..it shows the another while the camera's moving.

ALright look.

   function setCameraOnPlayerJoin() 
         fadeCamera(source, true, 5) 
         setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) 
         setCameraMatrix(source, 2941.5, -2051.6999511719, 3.2999999523163, 12, 0, 270)  
  
    end 
    addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) 
  

I have added 2 Locations...and Only one work..i want the both work...like one work...after 3 seconds the another work...Understand what i mean...

Posted

you could create an object an create an object and move it wile the camera looks to it that also looks cool also remember to turn the alpha and the collision of the object to 0 , false

Posted
you could create an object an create an object and move it wile the camera looks to it that also looks cool also remember to turn the alpha and the collision of the object to 0 , false

Yea i could "createObject" and "moveObject" True :D but how i make the player camera be on the object?

Posted

Nevermind, i tought that you wanted to move the camere from one place to anothe with interpolating, use Solidsnake's one:

local camTable = 
    { 
        { 1262, -1154, 96,1190, -1195, 58 }, --cs,cy,cz,cpx,cpy,cpz 
        { 512.2, -1263.57, 32.53,542.16, -1287.07, 17.24 } 
    } 
local cameras = { } 
  
function firstSlider ( ) 
    cameras [ source ] = 0 
    setTimer ( 
        function ( thePlayer ) 
            cameras [ thePlayer ] = ( cameras [ thePlayer ] + 1 ) 
            setCameraMatrix ( thePlayer, unpack ( camTable [ cameras [ thePlayer ] ] ) ) 
            fadeCamera ( thePlayer, true, 1 ) 
        end, 1000, 2, source 
    ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), firstSlider ) 

Posted
Nevermind, i tought that you wanted to move the camere from one place to anothe with interpolating, use Solidsnake's one:
local camTable = 
    { 
        { 1262, -1154, 96,1190, -1195, 58 }, --cs,cy,cz,cpx,cpy,cpz 
        { 512.2, -1263.57, 32.53,542.16, -1287.07, 17.24 } 
    } 
local cameras = { } 
  
function firstSlider ( ) 
    cameras [ source ] = 0 
    setTimer ( 
        function ( thePlayer ) 
            cameras [ thePlayer ] = ( cameras [ thePlayer ] + 1 ) 
            setCameraMatrix ( thePlayer, unpack ( camTable [ cameras [ thePlayer ] ] ) ) 
            fadeCamera ( thePlayer, true, 1 ) 
        end, 1000, 2, source 
    ) 
end 
addEventHandler ( "onPlayerLogin", getRootElement(), firstSlider ) 

Yes man i want to move the camera from place to another with moveObject...not just photos..i mean like VIdeo...

Posted

What can't you understand in this:

local sm = {} 
sm.moov = 0 
sm.object1, sm.object2 = nil, nil 
  
function removeCamHandler () 
    if(sm.moov == 1) then 
        sm.moov = 0 
        removeEventHandler ( "onClientPreRender", getRootElement(), camRender ) 
    end 
end 
  
function camRender () 
    local x1, y1, z1 = getElementPosition ( sm.object1 ) 
    local x2, y2, z2 = getElementPosition ( sm.object2 ) 
    setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) 
end 
  
function smoothMoveCamera ( x1, y1, z1, x1t, y1t, z1t, x2, y2, z2, x2t, y2t, z2t, time ) 
    if(sm.moov == 1) then return false end 
    sm.object1 = createObject ( 1337, x1, y1, z1 ) 
    sm.object2 = createObject ( 1337, x1t, y1t, z1t ) 
    setElementAlpha ( sm.object1, 0 ) 
    setElementAlpha ( sm.object2, 0 ) 
    setObjectScale(sm.object1, 0.01) 
    setObjectScale(sm.object2, 0.01) 
    moveObject ( sm.object1, time, x2, y2, z2, 0, 0, 0, "InOutQuad" ) 
    moveObject ( sm.object2, time, x2t, y2t, z2t, 0, 0, 0, "InOutQuad" ) 
  
    addEventHandler ( "onClientPreRender", getRootElement(), camRender ) 
    sm.moov = 1 
    setTimer ( removeCamHandler, time, 1 ) 
    setTimer ( destroyElement, time, 1, sm.object1 ) 
    setTimer ( destroyElement, time, 1, sm.object2 ) 
    return true 
end 

Just put this on the client side with the codes provided above:

addEventHandler ( "onClientResourceStart", resourceRoot, function() 
smoothMoveCamera ( x1, y1, z1, x1t, y1t, z1t, x2, y2, z2, x2t, y2t, z2t, time ) 
end) 

Just fill in the values...

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