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Collisions


tosfera

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Hey,

I've been working around it till now but it should be like this in my eyes. There are some objects which has so collision, means that you can't return an object from it or create a hitting lineOfSight. Quites bothers me that you've to write a massive script to just a few objects.

Isn't there a way or someone that could recreate these collisions? :\

thanks,

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Ya but that takes time, and it are quite a few objects. There is a work around for it though, you just have to select every object that has been streamed in an put them in a table. Just not sure how you could trigger it after it. It's the way that the editor is using ( E => high_sensitivity_mode ).

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