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bad arg @ destroyElement


pa3ck

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Posted

I dont know if this will help you, but after "destroyElement(helmet[lp])" do "helmet[lp] = nil", also from this part of code, I cant see who is "lp" and who is "thePlayer"

Posted

Thanks for reply, thePlayer was triggered from client side (so thePlayer = getLocalPlayer()). The problem is, that it wont destroy the element at all. I'll try what you said.

Posted

You should then try with helmet[thePlayer] instead of helmet[lp] :)

EDIT: Try this:

helmet = {} 
--lp = getElementType(thePlayer) 
if getElementData(thePlayer, 'helmetOn') ~= 1 then 
    setElementData(thePlayer, 'helmetOn', 1) 
    local x, y, z = getElementPosition(thePlayer) 
    helmet[thePlayer] = createObject(2053, x, y, z) 
    setObjectScale(helmet[thePlayer], 2.4) 
    exports.bone_attach:attachElementToBone(helmet[thePlayer],thePlayer,1,0,0.03,0.1,0,0,180) 
else 
    setElementData(thePlayer, 'helmetOn', 0) 
    destroyElement(helmet[thePlayer]) 
    helmet[thePlayer] = nil 
end 

Posted

Thanks for you help, this was my first try, but it gave me the same error. Now I copy-pasted your code and give the same error. Bad argument @ destroyElement

Posted

oh also you don't need the element data, you can use the table.

something like:

if not isElement(helmet[thePlayer]) then 
-- create it 
else 
-- destroy it 
end 

CiTLh.png

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