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ماركر سيارات


hunter96

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طلب تعديل :x

marker = createMarker(2497.0,-1683.5,13.3,"cylinder",2,0,255,0) 
addEventHandler("onClientMarkerHit",marker, 
function() 
    local vh = getPedOccupiedVehicle ( source ) 
    vehicles = {411,506} 
    nm = tonumber ( math.random( #vehicles ) ) 
    setElementModel ( vh, nm )   
end) 

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--- Server Side

  
marker = createMarker(2497.0,-1683.5,13.3,"cylinder",2,0,255,0) 
function onMarkerHit(vh) 
    if ( getElementType(vh) == "vehicle" ) then 
        local vehicles = {411,506} 
        local nm = math.random( #vehicles ) 
        setElementModel ( vh, vehicles[nm] ) 
    end 
end 
addEventHandler("onMarkerHit",marker,onMarkerHit) 

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--- Server Side
  
marker = createMarker(2497.0,-1683.5,13.3,"cylinder",2,0,255,0) 
function onMarkerHit(vh) 
    if ( getElementType(vh) == "vehicle" ) then 
        local vehicles = {411,506} 
        local nm = math.random( #vehicles ) 
        setElementModel ( vh, vehicles[nm] ) 
    end 
end 
addEventHandler("onMarkerHit",marker,onMarkerHit) 

نفس الشي

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اخوي انت تبيه ماركر حق اعطاء سيارات؟؟

الي فهمته من كودك الاول انك تبي تغير نوع اي سيارة تمر بالماركر الى النوعين الي بالجدول

ماركر لين رحت ليه يعطيك سيارة

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marker = createMarker(2497.0,-1683.5,13.3,"cylinder",2,0,255,0) 
local vehicles = {411,506} 
local vehicleT = {} 
  
function onMarkerHit(player) 
    if ( getElementType(player) == "player" ) then 
        if not( isPedInVehicle(player) ) then 
            if ( isElement(vehicleT[player]) ) then destroyElement(vehicleT[player]) end 
            local model = vehicles[math.random(#vehicles)] 
            local x,y,z = getElementPosition(source) 
            vehicleT[player] = createVehicle(model, x,y,z) 
            warpPedIntoVehicle ( player, vehicleT[player] ) 
        end 
    end 
end 
addEventHandler("onMarkerHit",marker,onMarkerHit) 

طبعا المود ناقص، تحتاج تكمله، مثلا اذا طلع اللاعب من السيرفر يحذف السيارة

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marker = createMarker(2497.0,-1683.5,13.3,"cylinder",2,0,255,0) 
local vehicles = {411,506} 
local vehicleT = {} 
  
function onMarkerHit(player) 
    if ( getElementType(player) == "player" ) then 
        if not( isPedInVehicle(player) ) then 
            if ( isElement(vehicleT[player]) ) then destroyElement(vehicleT[player]) end 
            local model = vehicles[math.random(#vehicles)] 
            local x,y,z = getElementPosition(source) 
            vehicleT[player] = createVehicle(model, x,y,z) 
            warpPedIntoVehicle ( player, vehicleT[player] ) 
        end 
    end 
end 
addEventHandler("onMarkerHit",marker,onMarkerHit) 

طبعا المود ناقص، تحتاج تكمله، مثلا اذا طلع اللاعب من السيرفر يحذف السيارة

مشكور ما قصرت

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