xScatta Posted November 9, 2013 Posted November 9, 2013 Hey, all guys im confused because there's no such function like marker = getElementMarker(element) -- or marker = getPlayerMarker(player) Can someone explain how can i get player occupied marker? Big thanks. xScatta
.:HyPeX:. Posted November 10, 2013 Posted November 10, 2013 you cant get if it is over a marker, you can just know when it hits it. function MarkerHit ( hitPlayer, matchingDimension ) if matchingDimension == true then if hitPlayer then outputChatBox("".. Player .." in now over marker ".. source.. " !", getRootElement()) addEventHandler ( "onClientMarkerHit", getRootElement(), MarkerHit ) end end function markerLeave ( leavingPlayer, matchingDimension ) if matchingDimension == true then if leavingPlayer then outputChatBox("".. leavingPlayer .." just left marker ".. source .." ! ", getRootElement()) end end addEventHandler ( "onClientMarkerLeave", getRootElement(), markerLeave ) If you're sure he is in then you should go ahead with this: https://wiki.multitheftauto.com/wiki/Is ... thinMarker
myonlake Posted November 10, 2013 Posted November 10, 2013 isElementWithinMarker or getDistanceBetweenPoints3D or getElementParent
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