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SCRIP:Vehicle repair with spray


Estevam2d

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How do I get this script to repair the vehicle and not the life of the ped?

I want to use a spray to repair the vehicle

Cliente.lua

local marker = createMarker( 2035.1999511719, -1406.5, 16.200000762939, "Cylinder", 2, 6, 183, 248, 153) 
  
GUIEditor_Button = {} 
    GUIEditor_Memo = {} 
    GUIEditor_Label = {} 
      
    function guiMyCwindow(w,h,t) 
      local x,y = guiGetScreenSize() 
      return guiCreateWindow((x-w)/2,(y-h)/2,w,h,t,false) 
    end 
      
    windowjob = guiMyCwindow(999,999,"Medic job") 
    guiSetVisible(windowjob, false) 
    GUIEditor_Button[1] = guiCreateButton(22,200,108,35,"Take job",false,windowjob) 
    GUIEditor_Label[1] = guiCreateLabel(193,-103,5,5,"",false,windowjob) 
    GUIEditor_Button[2] = guiCreateButton(179,200,110,36,"Cancel",false,windowjob) 
    GUIEditor_Memo[1] = guiCreateMemo(19,33,273,100,"To take medic job, press Take job.\n\nIf you don't want to, press Cancel.",false,windowjob) 
     guiEditSetReadOnly(GUIEditor_Memo[1],true) 
      
    function Medicjob(hitElement) 
         if getElementType(hitElement) == "player" and (hitElement == localPlayer) then 
              if not guiGetVisible(windowjob) then 
                   guiSetVisible(windowjob, true) 
                   showCursor(true) 
              end 
         end 
    end 
    addEventHandler("onClientMarkerHit", marker, Medicjob) 
      
    function Medicjobleave(leaveElement) 
         if getElementType(leaveElement) == "player" and (leaveElement == localPlayer) then 
              if guiGetVisible(windowjob) then 
                   guiSetVisible(windowjob, false) 
                   showCursor(false) 
              end 
         end 
    end 
    addEventHandler("onClientMarkerLeave", marker, Medicjobleave) 
      
    function joinTeam() 
         triggerServerEvent("setMedic",localPlayer) 
         guiSetVisible(windowjob, false) 
         showCursor(false) 
    end 
    addEventHandler("onClientGUIClick", GUIEditor_Button[1] , joinTeam, false) 
      
    function removeMedicWindow() 
         guiSetVisible(windowjob, false) 
         showCursor(false) 
    end 
    addEventHandler("onClientGUIClick", GUIEditor_Button[2] , removeMedicWindow, false) 
    addEventHandler("onClientPlayerDamage", localPlayer, 
function(attacker, weapon, bodypart, loss) 
team = getPlayerTeam(attacker) 
    if (attacker and getElementType(attacker) == "player" and weapon == 41 and team and getTeamName(team) == "Medic") then -- Checks if the player is using spray and is into Medic team 
        cancelEvent() -- Cancels the damage cause by the spray 
        if (not isTimer(pause)) then  
            local health = getElementHealth(localPlayer) 
            if (health < 99) then 
            triggerServerEvent("medic:healing", localPlayer, attacker) -- Calls the Server Event 
            pause = setTimer(function() end, 1000, 1) -- Makes a timer for the function so it won't fully heal in the first time 
            end 
        end 
    end 
end) 
  

Server.lua

createBlip ( 2035.1999511719, -1406.5, 16.200000762939, 22,2,0,255,0, 255,0, 200) 
  
function createMedicTeam () 
    MedicTeam = createTeam ("Medic", 6, 183, 248) 
end 
addEventHandler ("onResourceStart", resourceRoot, createMedicTeam) 
  
function joinMedic() 
     setPlayerTeam(source,MedicTeam) 
     setPlayerNametagColor ( source, 6, 183, 248 ) 
     setElementModel(source,276) 
      giveWeapon ( source, 41, 999 ) 
     setElementData( source, "Occupation", "Medic", true ) 
     outputChatBox("You are now Medic.",source,0,255,0) 
end 
addEvent("setMedic", true) 
addEventHandler("setMedic",root,joinMedic) 
addEvent("medic:healing", true) 
addEventHandler("medic:healing", root, 
function (medic) 
    if (getElementHealth(source) < 100) then 
        local Heal = getElementHealth(source) + 10 -- New health 
        setElementHealth(source, Heal)  
        if (Heal > 100) then 
             setElementHealth(source, 100) 
        end 
        givePlayerMoney(medic, 100) -- Gives 100$ to the medic each time the function is executed 
        takePlayerMoney(source, 100) -- Takes 100$ from the source when he get healed 
    end 
end) 

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