papam77 Posted October 29, 2013 Posted October 29, 2013 Hello guys, Is possible to do distance around ped with no marker? I mean if is player 5m near to ped then he can press X or something to open Ped's menu? I need it with no marker. And why is the text floating on my screen randomly when I look to a ped function md () local get3D = getScreenFromWorldPosition ( 2184.70, -3279.12, 1684.65 ) dxDrawText ( "PED1", get3D,tocolor ( 255, 255, 255, 255 ), 1, "pricedown" ) end addEventHandler ("onClientRender", root, md )
myonlake Posted October 29, 2013 Posted October 29, 2013 getScreenFromWorldPosition returns two values; X and Y coordinate. You're currently only checking for one value. Also, you don't have the proper values set in dxDrawText. It goes like this: dxDrawText(string, float, float, float, float, color...). In order to do that ped thing, make a bind on X key and whenever they press the key the script will check the distance between the elements with getDistanceBetweenPoints3D. If I helped you, please click the like button on the right Thanks!
denny199 Posted October 29, 2013 Posted October 29, 2013 function md () local x3D, y3D = getScreenFromWorldPosition ( 2184.70, -3279.12, 1684.65 ) if x3D and y3D then dxDrawText ( "PED1", x3D, y3D, 500,500,tocolor ( 255, 255, 255, 255 ), 1, "pricedown" ) end end addEventHandler ("onClientRender", root, md ) Sometimes I dream about cheese
papam77 Posted October 29, 2013 Author Posted October 29, 2013 Oh now it works, but here is problem.... From every side i see it elsewhere and when is between ped and me cca 50m it's big, I need it with same size still.
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